Educational Backgrounds
Every Character begins the game with two Educational Backgrounds provided by their Species’ Cultural Heritage. There are a few cases where these Educational Backgrounds are superseded by Archetype or Faction selection. Specialist Classes, for example, tend to have their early childhood development be part of their Class Specialization.
Raging Sentinel
Raging Sentinel
You draw the line. You hold the line.
Raging Sentinel unlocks Threat Zone and Full Swing Effect Trees.
Pack Mentality
Pack Mentality
Raised as part of a pack, you and those who share your upbringing know how to fight together for devastating effectiveness.
Pack Mentality unlocks Slicker’s Strike and Cat’s Paw Effect Trees.
Chef & Serve
Chef & Serve
Growing up in taverns and inns in the midst of all the hospitality available in Vaia has taught you a thing or two about reading people and cooking up a right meal.
Chef & Serve unlocks Cooking and Mnemonic Memory Branch Effect Trees.
Maker’s Mark
Maker’s Mark
Being raised in a Divine Smithy has taught you the basics. While you may have made a few of anything and everything, on every piece you’ve placed your Maker’s Mark.
A Maker’s Mark is usually a mix of Clan, Matriarch, and Patriarch Symbols.
Maker’s Mark unlocks Blacksmithing and Enchanting Branch Effect Trees.
Forbidden Knowledge
Forbidden Knowledge
The Educational Privilege of being able to choose an Esoteric Art.
For the Time Being, choose any two Crafting Effect Trees from Alchemist, Blacksmithing, Enchanting, or Cooking.
A list of Links to Esoteric Art Effects will be made available here as the Effect Trees are developed.
One of Many Ways
One of Many Ways
The Character comes from an Educational Background where a pair of effects stood out from the rest in their unique upbringing.
Unlocks two Branch Effect Trees for the Character of the Player’s Choice at the Story Guides’ discretion.
It is recommended during Character Creation the Educational Boons make sense for the character. Bringing together wildly different Root Effect Trees in concept may serve as grand inspirations.
Relentless Pursuit - Saikenfae
Relentless Pursuit - Saikenfae
Saikenfae children are made to handle the assets of their families, especially when they're intermingled with one of the other Subgenus. Even when part of the wild Agrestifae familial bonds, their childhood is spent learning business accounting, logistics, supply and demand, how to create returns on investments, manage risk, and ultimately support their kin while always serving the Elder Saikenfae first.
Unlocks the The Estate and The Business Effect Trees.
Onlenmis Indoctrination
Onlenmis Indoctrination
With most families being tied into the Onlenmis Militia, children are raised in barracks and training grounds. It is there where they learn to treasure and honor their weapons, honor those who will die by their blade. It is in the melee of play fighting day in and day out where they bond deeply with Orire.
Unlocks the Strike of the Dark Fae and Honor the Dead Effect Trees.
Natural Leadership
Natural Leadership
The common household upbringing for those with Natural Leadership is efficient command and group planning. Executing the plans to the word and having an awareness to make changes on the fly to keep everything running smoothly.
Unlocks the Battlefield Command and Grand Design Effect Trees.