Enmity

Any and Every Adversary within your Reach ignores all else. You are the Priority Offensive Focus.


Is it fear of you why they choose to take you down?

Passive: This Effect is always Active until Death.

Reach: Same as Weapon, minimum 1 Tile.

While within your Reach, all Adversaries treat you as their Offense Focus.

Enmity continues to affect all it’s Victims as long as they remain within your Reach or until the next re:Cycle.

This is a Tier 1 Provocation Effect.

Caveat: If you move away from an Adversary affected by your Enmity, the Provocation Effect immediately ends on them.

Note: Provocation makes every Offensive Action Activated Target the Provoker. Only the Highest Tier Provocation Effect is used to determine Threat Level Override. Non-Offensive Actions may be performed, such as moving away. If a Unit moves away from a Provocation Effect, they may not use any Offensive Actions against any other Character or Unit until the Provocation Effect has been removed or has expired. Provocation does not apply to Player Characters.


Branch Effect Tree • Crowd Control • Aura

Potential Cost: 10

Requirements: Level 1

Granted as part of Megredan Species Actions and Effects.


Leaf Effects

Requirements: The Enmity Effect Tree must be available to grow the following Leaf Effects. These Leaf Effects are not granted as part of the Megredan Species Actions and Effects.

Aura of Threat

Potential Cost: 10

The Enmity Aura now has twice the Reach of your Weapon, minimum 2 Tiles.

Imposing Presence

Potential Cost: 15
Requirements: Aura of Threat

The Enmity Aura now has Three Times Reach of your Weapon, minimum 3 Tiles.


The Developer

If you stumbled here by accident, that’s all gravy. We use these pages in our archives as templates, style guides, reference content, and reusable assets. I’m also getting to write the FAQ, which is fun.

Previous
Previous

Read Between the Lines

Next
Next

Giant’s Bulwark