Enmity
Any and Every Adversary within your Reach ignores all else. You are the Priority Offensive Focus.
Is it fear of you why they choose to take you down?
Passive: This Effect is always Active until Death.
Reach: Same as Weapon, minimum 1 Tile.
While within your Reach, all Adversaries treat you as their Offense Focus.
Enmity continues to affect all it’s Victims as long as they remain within your Reach or until the next re:Cycle.
This is a Tier 1 Provocation Effect.
Caveat: If you move away from an Adversary affected by your Enmity, the Provocation Effect immediately ends on them.
Note: Provocation makes every Offensive Action Activated Target the Provoker. Only the Highest Tier Provocation Effect is used to determine Threat Level Override. Non-Offensive Actions may be performed, such as moving away. If a Unit moves away from a Provocation Effect, they may not use any Offensive Actions against any other Character or Unit until the Provocation Effect has been removed or has expired. Provocation does not apply to Player Characters.
Branch Effect Tree • Crowd Control • Aura
Potential Cost: 10
Requirements: Level 1
Granted as part of Megredan Species Actions and Effects.
Leaf Effects
Requirements: The Enmity Effect Tree must be available to grow the following Leaf Effects. These Leaf Effects are not granted as part of the Megredan Species Actions and Effects.
Aura of Threat
Potential Cost: 10
The Enmity Aura now has twice the Reach of your Weapon, minimum 2 Tiles.
Imposing Presence
Potential Cost: 15
Requirements: Aura of Threat
The Enmity Aura now has Three Times Reach of your Weapon, minimum 3 Tiles.