Mnemonic Memory
“Remember.”
Mnemonic Memory
You’re capable of memorizing short pieces of information, and also have a chance to remember things you weren’t paying attention to at all, such as rumors floating around hangouts, and small bits of overheard information while traveling through crowded streets.
Effect: Preparations which normally require recording information for personal use may now be prepared without the normal medium.
Recall: If you have an empty Mnemonic Slot you may spend it on recalling information
Mnemonic Slots: You may have a number of Mnemonic Memories equal to 5% of your Awareness Score. Once these memories are recalled, they are consumed. Mnemonic Slots may be used in the absence of Spell Mediums.
Vacating Mnemonic Slots: You may reclaim Mnemonic Slots at the rate of 1 Slot per 10 Minutes out of your daily Routine allotment. Information lost this way can only be reclaimed by another mnemonic device, such as a journal. Without such a trigger, the thought just sits on the tip of the tongue for the character, Meta knowledge of the player should be handled appropriately.
Note: As we release more content, Mnemonic Slots will be able to be applied to multiple vocations and effects.
Branch Effect Tree • Roleplaying • Altered Mechanics
Potential Cost: 10
Requirements: Level 1
Granted as part of Adaht Species Trait.
Leaf Effect
Requirements: The Mnemonic Memory Branch Effect Tree must be available to grow the following Leaf Effect.
Expanded Memory
Potential Cost: 10
The number of Mnemonic Slots you have now equals 10% your Awareness Score.