The Business
This effect tree is still a work in progress. As is it may see many updates and changes.
Branch Effect Tree • Passive Income • Business Front
Growth Points: 10
Requirements: Level 1
The Boons of Business
No matter what you choose as a The Business, the following benefits are true.
Backroom Hideout: Included in your Business, you have a small apartment on grounds. This may be an office with a cot. This Hideout may receive mail or other communications from affiliated Supporting Characters.
Weekly Income: The Business makes enough to keep itself afloat, pay the Supporting Characters who work there, and any rental or ownership tax fees. Once per week you may make a Profit Withdraw. The total Profit is (v:4 x Raw Potency, x Focal Potency). Every week you do not make a Profit Withdraw Grants 1 Reinvestment Point.
The Clerk: While The Business may be of a kind which includes Stockers, Wait Staff, Cooks, etc. The only Supporting Character guaranteed is The Clerk. It is through your truly trustworthy Clerk you get your weekly income and learn about how well the business is doing. They also tend to know your customer base and may offer special bounties and quests to you and your allies when visiting. The Clerk stands as a gatekeeper from those looking for you.
Note: Time Skips only provide one Weekly Income, regardless of their duration. It is assumed all excess goes to general living expenses and business expenses. This Mechanic functions the same as Faction Provisions.
Reinvestments
Hideout Housing
Reinvestment Points: 2 Per Room
Create an extra room fit for one person to sleep and store items. This space is minimal, including a cot and an Every Day Carry Locker.
Owner’s Provisions & Preparations
Reinvestment Points: 5
You choose one Tier 1 Faction Provision, and your Business will provide you with these Provisions once a week, this may be purchased multiple times, each time you choose another Tier 1 Faction Provision.
(• In Development •)
Leaf Effects
Requirements: The Business Branch Effect Tree must be available to grow the following Leaf Effects.
Second Local
Growth Points: 10
Open a second Location.
All Locations feature a Shared Waypoint System allowing you, and up to 5 Allies, to teleport between locations.
This increases Weekly Income to (2v:4 x Raw Potency, x Focal Potency)
Third Local
Growth Points: 15
Requires Second Local
Open a third Location.
All Locations feature a Shared Waypoint System allowing you, and up to 10 Allies, to teleport between locations.
This increases Weekly Income to (3v:4 x Raw Potency, x Focal Potency)
Life’s Abundant
When we think of ourselves as business owners we are taking on the responsibility to provide for both our consumers and our employed. A harsh reality of procurement, establishing margins, and defining profit sinks in. Keeping it razor thin keeps the ever watching eyes of the Unions at bay.