Threat Zone
Every attack you make is designed to open the enemy to your most brutal strikes.
Any Movement of an Adversary, inside or out of your Threat Zone, grants you Bonus Action Slots to use Immediately once per Full Round.
Trigger: An Adversary moves into, out of, or within your Reach.
Activation Requirements: This Effect may only Trigger once per Full Round.
Effect: Gain 5 Bonus Action Slots as the changes in melee spur you on to Activate One Action.
Notes: These Bonus Action Slots must be used Immediately, the only Subject, Target, or Victim may be the Adversary who Triggered Threat Zone, unless the chosen Action is an Area of Effect, in which case the Subject, Target, or Victim is considered the Point of Origin of the Effect. Regardless of how many Bonus Action Slots are granted, only 1 Action may be Activated, all remaining Bonus Action Slots are discarded.
Branch Effect Tree • Area Control
Potential Cost: 25
Requirements: Level 1
Granted as part of Kiyomen Species Actions and Effects.
Leaf Effects
Requirements: The Threat Zone Branch Effect Tree must be available to grow the following Leaf Effects.
One Massive Action
Potential Cost: 10
The total number of Bonus Action Points gained on Trigger increases to 10 Bonus Action Slots. Still, only one Action may be Activated.
Absolute Reflex
Potential Cost: 15
Threat Zone may now be Activated a Second Time within 1 Full Round, but costs 1 Stack of Fit & Healthy or causes 1 Physical Stress to the activator.