Honor the Dead
“When we become the last moment of another’s life, when our strike is what ceases their soul’s attachment to this mortal coil, we honor them by calling out the Great Spirits to guide them to their next life. This deep breath, this acknowledgement of the end, breathing in the death of another, we take upon ourselves all the might earned by our victory, no matter how sickly sweet.”
Branch Effect Tree • Action Rider
Growth Points: 10
Requirements: Level 1
Honor the Dead
You briefly acknowledge the death of your Victim in the moment of their end.
Action Rider
Celerity: 1 Action Slot
Activation Requirements: Honor the Dead may only be Activated after you or an ally activates a Cinematic Execution or kill with an Execution effect which kills automatically when reducing Hit Points to 0 or less.
Reach: 3 Tiles, The Deceased Victim must be within 3 Tiles of you when they die to perform Honor the Dead.
Regenerate: (v:8 + Raw Potency x Focal Potency)
Notes: The Regeneration heals only the most recent damage taken and can not be used to remove Counters, such as Bleeding Counters or Hemorrhaging Counters. This Regeneration may not be applied to the healing required to reattach or regrow a lost limb.
Leaf Effects
Requirements: The Honor the Dead Branch Effect Tree must be available to grow the following Leaf Effects.
Great Spiritual Acknowledgement
Growth Points: 10
Regeneration is increased to (2v:8 + Raw Potency x Focal Potency)
Solemn Song of Death
Growth Points: 15
When any Unit Dies within 10 Tiles of you, you may Activate Solemn Song of Death at no cost for (Raw Potency x Focal Potency) to a maximum of 10 Hit Points Regeneration. This includes deaths which happen during re:Cycle. This Regeneration does not apply when Activating Honor the Dead.
Design Notes: To be honorable in the presence of Orire, The Great Spirit of Conquerors. This is the general idea. Solemn Song of Death is one of those effects which at a glance looks extremely powerful. Regaining 1-5 Hit Points with every nearby death seems like a lot, especially at lower levels, but even capped out at (10 Hit Points + any Healing modifiers) later on becomes a nice to have but often negligible source of healing. It is one of those things which really shines when fighting a large mob of weaker enemies.