Honor the Dead

“When we become the last moment of another’s life, when our strike is what ceases their soul’s attachment to this mortal coil, we honor them by calling out the Great Spirits to guide them to their next life. This deep breath, this acknowledgement of the end, breathing in the death of another, we take upon ourselves all the might earned by our victory, no matter how sickly sweet.”


Branch Effect Tree • Action Rider

Growth Points: 10

Requirements: Level 1


Honor the Dead

You briefly acknowledge the death of your Victim in the moment of their end.

Celerity: 1 Action Slot, 1 Reserved Slot, or 1 Action Point.

Activation Requirements: Honor the Dead may only be Activated after you activate a Cinematic Execution or an Execution effect which kills automatically when reducing Hit Points to 0 or less.

Reach: 1 Tile, The Deceased Victim must be within 1 Tile of you when they die to perform Honor the Dead.

Regenerate: (v:8 + Raw Potency x Focal Potency)

Notes: The Regeneration heals only the most recent damage taken and can not be used to remove Counters, such as Bleeding Counters or Hemorrhaging Counters, unless already at Full Hit Points. This Regeneration may not be applied to the healing required to reattach or regrow a lost limb.


Leaf Effects

Requirements: The Honor the Dead Branch Effect Tree must be available to grow the following Leaf Effects. 

Great Spiritual Acknowledgement

Growth Points: 10

Regeneration is increased to (2v:8 + Raw Potency x Focal Potency)

Solemn Song of Death

Growth Points: 15

When any Unit Dies within 10 Tiles of you, you may Activate Solemn Song of Death at no cost for (Raw Potency x Focal Potency (Max 10 Hit Points) Regeneration. This includes deaths which happen during re:Cycle. This Regeneration does not apply when Activating Honor the Dead.


Design Notes: To be honorable in the presence of Orire, The Great Spirit of Conquerors. This is the general idea. Solemn Song of Death is one of those effects which at a glance looks extremely powerful. Regaining 1-5 Hit Points with every nearby death seems like a lot, especially at lower levels, but even capped out at (10 Hit Points + any Healing modifiers) later on becomes a nice to have but often negligible source of healing. It is one of those things which really shines when fighting a large mob of weaker enemies.

The Developer

If you stumbled here by accident, that’s all gravy. We use these pages in our archives as templates, style guides, reference content, and reusable assets. I’m also getting to write the FAQ, which is fun.

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Strike of the Dark Fae