Full Swing

You put it all into one Full Swing.


Full Swing

Immediately upon gaining your Action Slots when you begin your Active Phase, you may spend all your Action Slots to Strike with all your potential.

Celerity: Full Round Action

Trigger: Gaining your Action Slots at the beginning of the Full Round.

Movement: Up to 2 Tiles before Accuracy Check.

Reach: Same as Reach Weapon or 1 Tile Unarmed.

Durability Cost: 3 Per Action Slot Consumed.
Vitality Cost (If Unarmed): 5 Per Action Slot Consumed.

Physical Stress: This Action causes 1 Physical Stress accumulation or consumes 1 Stack of Fit & Healthy.

Damage: (v:10)

  1. Full Swing misses and you move 2 Tiles in the same direction of any previous movement and become grounded at the end of this movement.

  2. Full Swing misses and you move 1 Tile in the same direction of any previous movement and are considered Off Balance until you gain more Action Slots or Bonus Action Slots.

  3. Full Swing misses.

  4. You Graze your Target, Dealing 10% of Strength Damage of the same type your weapon normally deals.

  5. Full Swing deals 30% of Strength Damage of the same type your weapon normally deals.

  6. Full Swing deals 50% of Strength Damage of the same type your weapon normally deals.

  7. Full Swing deals 75% of Strength Damage of the same type your weapon normally deals.

  8. Full Swing deals 100% of Strength Damage of the same type your weapon normally deals.

  9. Full Swing deals 100% of Strength Damage of the same type your weapon normally deals and the Victim is subject to 1 Tile of Forced Movement and is considered Off Balance until the next Action resolves.

  10. Full Swing deals 100% of Strength Damage of the same type your weapon normally deals and the Victim is subject to 2 Tiles of Forced Movement and becomes Grounded.

Note: This Action consumes all your available Action Slots.


Branch Effect Tree • Special Attack

Potential Cost: 10

Requirements: Level 1

Granted as part of Kiyomen Species Actions and Effects.


Leaf Effects

Requirements: The Full Swing Branch Effect Tree must be available to grow the following Leaf Effects. 

Heavy Full Swing

Potential Cost: 10

In all Accuracy results which cause damage for Full Swing, the base damage is increased by 10%.

Massive Full Swing

Potential Cost: 15

Requires Heavy Full Swing

In all Accuracy results which cause damage for Full Swing, the base damage is increased by 10%.


The Developer

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Slicker’s Strike

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Threat Zone