Full Swing

You put it all into one Full Swing.


Branch Effect Tree • Special Attack

Growth Points: 10

Requirements: Level 1


Full Swing

Immediately upon gaining your Action Slots when you begin your Active Phase, you may spend all your Action Slots to Strike with all your potential.

Celerity: Full Round Action

Movement: Up to 2 Tiles before Accuracy Check.

Reach: 1 Tile

Durability Cost: 3 Per Action Slot Consumed.

Damage: (Xv:4 + Raw Potency x Focal Potency) X = Number of Action Slots Consumed.

Note: As this Action consumes all your available Action Slots, if you have 5, then the damage is (5v:4 + Raw Potency x Focal Potency) If you have 10 Action Slots, the damage is (10v:4 + Raw Potency x Focal Potency). This Action can not benefit nor consume non-base Action Slots or Bonus Action Slots, but if you have Bonus Action Slots, they may be used as normal on other Actions. This Action does damage of the same kind as the Weapon used Deals.


Leaf Effects

Requirements: The Full Swing Branch Effect Tree must be available to grow the following Leaf Effects. 

Heavy Full Swing

Growth Points: 10

Damage increased to (Xv:8 + Raw Potency x Focal Potency) X = Number of Action Slots Spent.

Massive Full Swing

Growth Points: 15

Requires Powerful Strike

Damage increased to (Xv:10 + Raw Potency x Focal Potency) X = Number of Action Slots Spent.


The Developer

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