Battlefield Command


Branch Effect Tree • Psyche Vor Telepathy • Enhancement

Growth Points: 10

Requirements: Level 1

Battlefield Command begins with the mental capacity to generate a Local Vor Network. The Local Vor Network is considered an Aura has a base range of 100 Tiles. A Battlefield Commander has the ability to connect and maintain this Local Vor Network between themselves and up to a number of willing participants equaling their Awareness Attribute. This connection is called Wavelength Attunement.

While connected and in range of the Local Vor Network Aura all participants may mentally communicate with each other. Share flashes of their senses, and gain a slight sense of Physical Condition (Approximation of Hit Points, specifically above 50% Hit Points, below 50% Hit Points, below 25% Hit Points).


Leaf Effects

Requirements: The Battlefield Command Branch Effect Tree must be available to grow the following Leaf Effects. 


Psyche Vor Sending

Growth Points: 5

Celerity: 1 Action Slot

Mental Stress: Using Psyche Vor Sending has a 1 in 6 chance to cause 1 Mental Stress (v:6@1)

Each time you activate this you send a message over your Wavelength Attunement which may reach up to 1000 Tiles away. (1 Kilometer, Approximately 1/2 Mile). This message may be up to one sentence in length per Psyche Vor Sending, around 10 to 15 words.


Strategic Boon: Structured Initiative

Growth Points: 10

Requirement: The Character may not have Strategic Boon: Structured Initiative and Strategic Boon: Boost of Insight at the same time.

After the first Full Round after initialization, Characters part of the same Wavelength Attunement may rearrange their places in the Active Phase Cycle during re:Cycle before the beginning of each New Full Round.


Strategic Boon: Boost of Insight

Growth Points: 10

Requirement: The Character may not have Strategic Boon: Boost of Insight and Strategic Boon: Structured Initiative at the same time.

Celerity: 4 Action Slots

Mental Stress: 1

At the conclusion of any Action performed by a member of the Wavelength Attunement, you immediately grant them Action Slots equal to your Awareness Attribute. These Action Slots can not be turned into Reserved Slots, and do not Stack with other Granted Action Slots.


Design Notes: The Battlefield Command Branch Effect Tree is one of those which when one of the players is tactically minded becomes a massive boon for their play style. The ability to share a communication network allows above table discussion to become Character knowledge without breaking immersion.

From the standpoint of Structured Initiative, letting the Player who has Battlefield Command decide the Active Phase Order of the upcoming round is imperative. While we have been play testing, we’ve had our Battlefield Commander ask each player what they’re going to attempt to do on the upcoming round, then without any further input, we let the Commander sort the initiative, and offer their thoughts on what needs to happen as advice to only 1 other player, or simply roll out the Active Phase Cycle Order. As a Commander might do over a V.O.R system. Then we let the dice roll.

We found during playtesting, that unless there was an emergency, such as a player needing healing immediately, our Battlefield Commander simply let the order remain the same. Sometimes, he gave one of our bruisers the top of the round just to finish off enemy units who needed to be taken out before the Story Guide’s standard between Active Phase interjections.

We also found in some groups and for some players this powerful effect was abused by playing favorites, and some times in between Full Rounds it would spark unnecessary arguments. If the Story Guide feels this is getting in the way, convert Strategic Boon: Structured Initiative into the alternate Leaf Effect Strategic Boon: Boost of Insight.


The Developer

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