Tile
A Tile refers to the squares, hexagons, circles, megagons, or other strange shapes we find on the grid of a playing mat.
In Vaia a Tile is 1 Meter.
In many table tops a Square is 5ft.
To keep things easy in translation, we will refer to distances as Tiles, as in the Tiles on our Grid.
The mechanics don’t care as long as we don’t mention the differences between 1 meter and 5 feet.
Trail
Trail Areas of Effect move at the discretion of the caster from one Tile to the next.
These Tiles must be Adjacent to each other.
Trail: 5 moves up to five Tiles in any direction.
Trail Areas of Effect do not stack their effects if they visit the same Tile multiple times in a single cast.
Cube
Cubes, Squares, and Rectangles are defined by Length, Width, and Height.
Cube Areas of Effect may be cast Adjacently by edge or corner.
Some Cube Areas of Effect may be cast centered on self. Within Reason.
Cube Areas of Effect that have a Range use the farthest edge or corner, meaning the AoE must fall entirely between your character and the maximum Range.
Cone
Cones travel outward from their Point of Origin to their Target Tile as a Line within Range.
Cone Effects have Reach Anchors. These Anchors designate a Tile within the Range then define the Cone Effect’s Reach from that Tile.
A Cone that does not travel its full Range still activates its final Reach Anchor, hitting all within the Anchor’s Reach, potentially including the caster.
A Reach Anchor’s Reach can not exceed the Range of the Cone.
Rail
Rail Area of Effects are a straight Line out to their Range.
Rail also affects any Targets within the Reach of the Line. IE:
Range: 6
Reach: 4
A Rail travels out Six Tiles, and any time a Target is within Four Tiles of that Line, The Rail Effect affects them.
A Rail Effect with Six Range and Four Reach has an effective range of Ten Tiles from Point of Origin to farthest possible point of affect.
Shapes and Sizes
There are several shapes of Area of Effects.
AoE Shapes and Sizes: Specified, Line, Rail, Cone, Cube, Sphere, Disk, and Trail.
Entries AoE - Type - S&S:
AoE - Impact - Sphere: 3 (Looks like fire, fire everywhere.)
Aura
Aura fills the area from their point of origin out to their Reach.
Aura effects can not be countered unless a specified mechanic overrules their specific effect.
Aura AoE damaging effects like Aura of Voltage, kill their Victims if they drop them to 0 Hit Points.
Aura AoE may sometimes be shaped by the caster.
Falling
Falling Area of Effects come from above the Targeted.
Falling Effects come with an Impact Timer.
Falling: H, FS
H = Height of the effect in Tiles.
FS = Fall Speed is the number of Full Rounds until Hit. Falling AoE resolve during Upkeep.
Falling AoE are typically able to be targeted during their fall.
Area of Effect
There are several types of Area of Effects, all different shapes and sizes.
While each may only be slightly different the distinctions are likely life or death.
AoE Types:Impact, Engulf, Emanation, Aura, Falling, Rising.
AoE Shapes and Sizes: Specified, Line, Rail, Cone, Cube, Sphere, Disk, and Trail.
Adjacent
Any Tile connected to the Tile your character occupies is an Adjacent Tile.
If an Effect may only Target an Adjacent Tile, even if equipped with a Reach or Ranged weapon, you may still only Target the Adjacent Tile.
With Portals and Gates, Adjacent is the Tile directly on the other side of the Portal or Gate, only if the Portal or Gate is at least as wide as a Tile.