Shapes and Sizes
There are several shapes of Area of Effects.
AoE Shapes and Sizes: Specified, Line, Rail, Cone, Cube, Sphere, Disk, and Trail.
Entries AoE - Type - S&S:
AoE - Impact - Sphere: 3 (Looks like fire, fire everywhere.)
Trail Areas of Effect move at the discretion of the caster from one Tile to the next.
These Tiles must be Adjacent to each other.
Trail: 5 moves up to five Tiles in any direction.
Trail Areas of Effect do not stack their effects if they visit the same Tile multiple times in a single cast.
Disk AoE have have Reach from their Point of Origin.
Disk AoE have no Vertical Reach.
Most Disk AoE have special rules about how they move once Activated.
A Sphere has Reach from its Point of Origin.
These AoE typically exclude the caster when the caster is the Point of Origin.
Cubes, Squares, and Rectangles are defined by Length, Width, and Height.
Cube Areas of Effect may be cast Adjacently by edge or corner.
Some Cube Areas of Effect may be cast centered on self. Within Reason.
Cube Areas of Effect that have a Range use the farthest edge or corner, meaning the AoE must fall entirely between your character and the maximum Range.
Cones travel outward from their Point of Origin to their Target Tile as a Line within Range.
Cone Effects have Reach Anchors. These Anchors designate a Tile within the Range then define the Cone Effect’s Reach from that Tile.
A Cone that does not travel its full Range still activates its final Reach Anchor, hitting all within the Anchor’s Reach, potentially including the caster.
A Reach Anchor’s Reach can not exceed the Range of the Cone.
Rail Area of Effects are a straight Line out to their Range.
Rail also affects any Targets within the Reach of the Line. IE:
Range: 6
Reach: 4
A Rail travels out Six Tiles, and any time a Target is within Four Tiles of that Line, The Rail Effect affects them.
A Rail Effect with Six Range and Four Reach has an effective range of Ten Tiles from Point of Origin to farthest possible point of affect.
Specified Area of Effects target a number of Tiles within a certain Range and Reach. IE:
Targets: 3
Range: 10
Reach: 5
This sample Hits three Targets within Five Tiles of a Target spot up to Ten Tiles away.
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