• Cones travel outward from their Point of Origin to their Target Tile as a Line within Range.

  • Cone Effects have Reach Anchors. These Anchors designate a Tile within the Range then define the Cone Effect’s Reach from that Tile.

  • Range: 5

  • Reach Anchor: Tile 3, Reach 1.

  • Reach Anchor: Tile 5, Reach 2. (etc.)

  • A Cone that does not travel its full Range still activates its final Reach Anchor, hitting all within the Anchor’s Reach, potentially including the caster.

  • A Reach Anchor’s Reach can not exceed the Range of the Cone.

The Developer

If you stumbled here by accident, that’s all gravy. We use these pages in our archives as templates, style guides, reference content, and reusable assets. I’m also getting to write the FAQ, which is fun.

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