• Falling Area of Effects come from above the Targeted.

  • Falling Effects come with an Impact Timer.

  • Falling: H, FS

    • H = Height of the effect in Tiles.

    • FS = Fall Speed is the number of Full Rounds until Hit. Falling AoE resolve during Upkeep.

  • Falling AoE are typically able to be targeted during their fall.

The Developer

If you stumbled here by accident, that’s all gravy. We use these pages in our archives as templates, style guides, reference content, and reusable assets. I’m also getting to write the FAQ, which is fun.

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