• Cubes, Squares, and Rectangles are defined by Length, Width, and Height.

  • Cube Areas of Effect may be cast Adjacently by edge or corner.

  • Some Cube Areas of Effect may be cast centered on self. Within Reason.

  • Cube Areas of Effect that have a Range use the farthest edge or corner, meaning the AoE must fall entirely between your character and the maximum Range.

The Developer

If you stumbled here by accident, that’s all gravy. We use these pages in our archives as templates, style guides, reference content, and reusable assets. I’m also getting to write the FAQ, which is fun.

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