Foraging
Routine • Gathering
Common Sense Skill: Most Characters are able to Forage.
A Character who is native to an area may Forage in the local area without the possibility of accidentally collecting Poisonous Rations.
A Character who has a Field Guide for an area they are not familiar may Forage in the local area without the possibility accidentally collecting Poisonous Rations.
Each 15 minutes spent Foraging yields (v:4) Foraged Rations.
Foraged Rations are considered safe to eat, though they may or may not be appetizing.
Barren Biomes such as deserts, tundra, and dunes will only yield (v:4) rations per hour.
Foraged Ration: Consuming a Foraged Ration will apply Minor Nourishment.
Advanced Foraging
Branch Effect Tree
Growth Points: 5
Level Requirement: 1
Routine Gathering: Each 15 minutes spent Advanced Foraging grants (v:4+Awareness) Foraging Yield.
Advanced Foraging allows you to determine what Flora is found during Foraging.
By spending the Foraging Yield, Flora items found may be chosen provided they are available in the area.
The Flora Items are limited to 1 of any of the Harvestable Material of any given Flora.
Each Flora has a rarity value, and may consume multiple points of the Foraging Yield.
Common: Common Flora cost 1 Foraging Yield.
Rare: Rare Flora costs 3 Foraging Yield.
Scarce: Scarce Flora costs 5 Foraging Yield.
Extraordinary: Extraordinary Flora costs 10 Foraging Yield.
• In Development • At this time we only have a few of the Common Flora, enough to support the base Alchemy and Flora Cultivation Effect Trees, as all of this Data is generally interconnected, as these mechanics grow, so will the Flora in Cirrus Ethereal.
Advanced Foraging & Travel
Collecting as you go.
For every hour spent traveling on foot, Advanced Foraging grants (v:4+Awareness) Foraging Yield.