Identify

Knowledge • Itemization

Through interest and attention you’ve come to be able to identify elements within a specific category subskill by the collective of your senses. Identifying qualities generally takes one hour of careful experimentation. With the proper equipment, this time is reduced to ten minutes. Some elements have exceptions, such as cursed or enchanted items, and may require special tools or senses to properly Identify.

Growth Points: 5 Per Subskill.

Educated Guess

A Character with the appropriate subskill may attempt an Educated Guess. An Educated Guess will result in either Success where they for certain know the target’s properties, or Failure where they know for certain they don’t know the properties.

Educated Guess: [1AS|1RS] Attempt to Identify Target’s Properties (v20).

Educated Guess does not benefit from Attributes or Derivatives, but may see bonuses from special items or Effect Trees. Failing an Educated Guess will require the Character to go through the normal process for Identify to determine properties.

Once this process is complete with a specific target, the knowledge is permanent.


Identify: Alchemy

Alchemist • Researcher • Lush

Identify targets with the Alchemical tag; elixirs, potions, concoctions, drugs, medicines and more to reveal their effects.


Identify: Condition

Medic • Researcher

Identify target’s Condition to reveal their effects and possible treatments.


Identify: Curse

Enchanter • Soothsayer • Doomsayer • Researcher

Identify a curse or curses afflicting a target and how to break or dispel the affliction.


Identify: Enchantment

Enchanter • Researcher

Identify enchantments on items and equipment and also learn the enchantment for later application including their prerequisites and limits.


Identify: Fauna

Tamer • Hunter • Researcher

Identify all information surrounding a target creature.


Identify: Flora

Botanist • Researcher

Identify targets including Seed, Plant, and Fungus tags to reveal their properties and uses.


Identify: Material

Crafter • Researcher

Materials include raw elements, compounds, and processed flora and fauna commonly used as crafting materials.

The Developer

If you stumbled here by accident, that’s all gravy. We use these pages in our archives as templates, style guides, reference content, and reusable assets. I’m also getting to write the FAQ, which is fun.

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