Impact

  • Impact Area of Effects have a point of origin and a Travel Vector.

  • Impact AoE deal damage to Armor first.

  • Impact AoE may pass through environmental barriers, they must reduce the objects they Hit Durability to 0. Damage spent reducing the Durability of an object such as a wall is subtracted from the total damage before it affects the next Target in the line of Impact.

  • Impact AoE kill their Victims if they drop them to 0 Hit Points.

  • Impact AoE may Maim Unarmored Victims. 50% Chance without them being Vulnerable, 100% Chance on Vulnerable.

The Developer

If you stumbled here by accident, that’s all gravy. We use these pages in our archives as templates, style guides, reference content, and reusable assets. I’m also getting to write the FAQ, which is fun.

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