Parry
Turn the blow.
Celerity: 2 Action Slots
Requirements: Awareness of incoming Melee Attack Action.
Trigger: Incoming Melee Attack Action
Durability: Half The Attack Action’s Damage.
Reach: 1 Tile
Effect: (v:10)
You must exceed the incoming melee attacks Effect Accuracy Check to Parry.
When you Parry with a Weapon, Shield, or Object, it takes half the attack actions damage.
You may target an attack which isn’t targeting you provided all other requirements are met.
If the Attack Action exceeds the durability of your Weapon, Shield, or Object, it is destroyed and you take all the remaining damage to your Vitality.
If using Parry unarmed, you reduce the damage taken by 30%.