Character Creation
All who come and all who go are puppets on strings whose master no one knows.
Awakening
Prior to Awakening, your Character had their whole life. Awakening is the opening scene between your Story Guide and you. It is the moment when you assume the visage of your Character and bring them to life. Additional Awakening Scenes may happen throughout your campaign as you unlock new Copse Clusters or reach Milestones.
First, Character Sheet
Second, Species
Third, Copse Cluster
Fourth, Vital Statistics
Fifth, Itemization
Growth
As you level you increase your Attributes and gain Growth Points to spend on your Copse Clusters.
At each new level you gain Two/2 Attribute Growth Points, and for every Experience you gain, you gain 1 Growth Point to spend on your Copse Clusters.
There are other ways to gain Growth Points to learn new Actions and Effects, but Attribute Growth Points are locked to your Level.
Total Experience
Players level up and strengthen their Characters directly through gameplay.
In a standard game we begin at level One with 10 Total Experience.
This base Experience also grants us 10 Growth Points.
The Character’s level is determined by their total experience.
The maximum Level is 100, and the maximum Experience is 1,000.
Our Level equals Total Experience divided by Ten. (Level = exp/10)
The conclusion of a Minor Engagement grants One Experience Point, a Moderate Engagement Three Experience Points, an Extreme Engagement Five Experience Points, and a Potentially Fatal Engagement grants a full Ten Experience.
Death is the End
Once in a while a rough moment takes us to the end of a Character. Death is permanent in The Vorcrux.
Most tables have an in house way to handle Character Death. When a Character Dies it is because it is time. Your Story Guide always has the option to Knock your Character unconscious or Kill them during Vulnerability. Some situations are inevitable. Many monsters as written will kill, but if they are facing the rest of the party, they may simply knock out the Character. We suggest a Find Out Later approach.
Are they dead? Alive? We won’t know until someone gets a chance to check. The Drama! The Suspense!