Character Creation

All who come and all who go are puppets on strings whose master no one knows.


Awakening

Prior to Awakening, your Character had their whole life. Awakening is the opening scene between your Story Guide and you. It is the moment when you assume the visage of your Character and bring them to life. Additional Awakening Scenes may happen throughout your campaign as you unlock new Copse Clusters or reach Milestones.


Overview

On the Character Sheet page, each entry may be clicked to learn more about the statistic. In the future we will have a Character Sheet Application. When making your character you choose your Species and your Copse Cluster, then buy your items and equipment.


Growth

As you level you increase your Attributes and gain Growth Points to spend on your Copse Clusters.

At each new level you gain 2 Attribute Growth Points, and for every Experience you gain, you gain 1 Growth Point to spend on your Copse Clusters.

There are other ways to gain Growth Points to learn new Actions and Effects, but Attribute Growth Points are locked to your Level.


Spending Growth Points

Outside of your Copse Cluster, most actions have Growth Points among other requirements to learn. You may spend your Growth Points to unlock these Actions. You may also spend your Growth Points to acquire Actions and Effects from other Copse Clusters provided you meet all the requirements.


Total Experience

Players level up and strengthen their Characters directly through gameplay.

  • In a standard game we begin at level One with 10 Total Experience.

  • This base Experience also grants us 10 Growth Points.

  • The Character’s level is determined by their total experience.

  • The maximum Level is 100, and the maximum Experience is 1,000.

  • Our Level equals Total Experience divided by Ten. (Level = exp/10)

The conclusion of a Minor Engagement grants One Experience Point, a Moderate Engagement Three Experience Points, an Extreme Engagement Five Experience Points, and a Potentially Fatal Engagement grants a full Ten Experience.


Death is the End

Once in a while a rough moment takes us to the end of a Character. Death is permanent in The Vorcrux.

Most tables have an in house way to handle Character Death. When a Character Dies it is because it is time. Your Story Guide always has the option to Knock your Character unconscious or Kill them during Vulnerability. Some situations are inevitable. Many monsters as written will kill, but if they are facing the rest of the party, they may simply knock out the Character. We suggest a Find Out Later approach.

Are they dead? Alive? We won’t know until someone gets a chance to check. The Drama! The Suspense!


The Story Guide

Over the last century of my life, I have had the honor to witness wonders. Through this written language on the superior technology of print where my words remain unmenaced, I share experiences.

https://www.midnightinvaia.com/alabaster-oak
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Walking into the Library of Ulmdom