Player Elements
A character doesn’t come from nothing. We are not some nameless entity which spawns forth from the void, most of the time. A character has the potential to be an entire setting of their own. Characters have a social support system of family, friends, and contacts. Our characters have a place they call home, second places where they go to for their occupations, and third places which they frequent. All of this may be crafted by the player and offered as an addition to our Story Guide’s campaign. A far more massive world of potential lay in the hands of collaborative storytelling.
“All who come and all who go are puppets on strings no one knows.”
Character Essentials
Good comprehension of the structure of the mechanics of any game will bring your chops up to where the mechanics mean far less and the storytelling of the action reigns supreme.
Feel free to browse the game mechanics to learn the logic, and prepare for exceptional, tactical, and fulfilling combat engagements and social encounters.
Mechanics & The Lordock