Physical Stress

  • Physical Stress is measured 0 to 10

  • Physical Stress is the main resource for Physical Effects.

  • We track it in the same column as we do Hit Points on our character sheets.

Building Up Physical Stress: Effects that call for “Physical Stress (v:X)” require us to roll the X value when activating their effects.

  • Rolling a One on these checks increases our Stress by One.

  • The least stressful abilities are (v:20).

  • The most stressful abilities may inflict non-variable stress. “Physical Stress: 5” for example will increase physical stress by a full 5 points on activation.

  • Channeled and other abilities that resolve during Upkeep may have ongoing stress build up. “Upkeep 2” for example will increase Physical Stress during every upkeep by Two until the effect resolves.

Burnout: Reaching 10 Physical Stress causes the character Physical Burnout - Strained.

  • Physical Burnout - Strained: On reaching 10 Physical Stress after Effect Activation the character loses 20% of their total Hit Points.

  • This loss of Hit Points potentially causes them to be Vulnerable if Hit Points drop to 0.

  • They become “Maimed: Strained” for (v:4) days. Any time during those (v:4) days that they use an ability that may cause Physical Stress, they lose 10% of their total Hit Points and add one day to their recovery time.

Relaxing: Avoiding the use of an ability or effect associated with Physical Stress for One Hour reduces Physical stress by One.

  • We may still use Mental Stress or Vocal Stress related Effects and still recover Physical Stress.

The Developer

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Mental Stress