Physical Stress
Combat Game Mechanics The Developer Combat Game Mechanics The Developer

Physical Stress

  • Physical Stress is measured 0 to 10

  • Physical Stress is the main resource for Physical Effects.

  • We track it in the same column as we do Hit Points on our character sheets.

  • Burnout: Reaching 10 Physical Stress causes the character Physical Burnout - Strained.

  • Physical Burnout - Strained: On reaching 10 Physical Stress after Effect Activation the character loses 20% of their total Hit Points.

  • This loss of Hit Points potentially causes them to be Vulnerable if Hit Points drop to 0.

  • They become “Maimed: Strained” for (v:4) days. Any time during those (v:4) days that they use an ability that may cause Physical Stress, they lose 10% of their total Hit Points and add one day to their recovery time.

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Mental Stress
Combat Game Mechanics The Developer Combat Game Mechanics The Developer

Mental Stress

  • Mental Stress is measured 0 to 10

  • Mental Stress is the main resource for Mental Effects.

  • We track it in the same column as we do Hit Points on our character sheets.

  • Burnout: Reaching 10 Mental Stress causes the character Mental Burnout - Seizure.

  • Mental Burnout - Seizure: On reaching 10 Mental Stress prior to Effect Activation the character drops to 0 Hit Points and become Vulnerable.

  • They Seize out, Dropping Prone and remaining Stunned for (v:6) Full Rounds.

  • After the Seizure, they remain Mind Fogged for the next 6 Full Rounds, unable to use Effects that cause Mental Stress.

  • After the Mind Fog, Mental Stress drops back to 9/10 and normal Relaxation Rules Apply.

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Vocal Stress
Combat Game Mechanics The Developer Combat Game Mechanics The Developer

Vocal Stress

  • Vocal Stress is measured 0 to 10

  • Vocal Stress is the main resource for Vocal Effects.

  • We track it in the same column as we do Hit Points on our character sheets.

  • Burnout: Reaching 10 Vocal Stress causes the character Vocal Burnout - Lost Voice.

  • Vocal Burnout - Lost Voice: On reaching 10 Vocal Stress the character Chokes, Interrupting Effect Activation.

  • Second they become Mute for (v:10) Full Rounds, rendering them Unable to use Abilities and Effects that cause Vocal Stress.

  • At the end of Mute, Vocal Stress drops back to 9/10 and they become Near Mute for One Hour, reducing the range of Abilities and Effects that cause Vocal Stress to One Square.

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