Mental Stress
Mental Stress is measured 0 to 10
Mental Stress is the main resource for Mental Effects.
We track it in the same column as we do Hit Points on our character sheets.
Building Up Mental Stress: Effects that call for “Mental Stress (v:X)” require us to roll the X value when activating their effects.
Rolling a One on these checks increases our Stress by One.
The least stressful abilities are (v:20).
The most stressful abilities may inflict non-variable stress. “Mental Stress: 5” for example will increase Mental Stress by a full 5 points on activation.
Channeled and other abilities that resolve during Upkeep may have ongoing stress build up. “Upkeep 2” for example will increase Physical Stress during every upkeep by Two until the effect resolves.
Burnout: Reaching 10 Mental Stress causes the character Mental Burnout - Seizure.
Mental Burnout - Seizure: On reaching 10 Mental Stress prior to Effect Activation the character drops to 0 Hit Points and become Vulnerable.
They Seize out, Dropping Prone and remaining Stunned for (v:6) Full Rounds.
After the Seizure, they remain Mind Fogged for the next 6 Full Rounds, unable to use Effects that cause Mental Stress.
After the Mind Fog, Mental Stress drops back to 9/10 and normal Relaxation Rules Apply.
Relaxing: Avoiding the use of an ability or effect associated with Mental Stress for One Hour reduces Mental Stress by One.
We may still use Physical Stress or Vocal Stress related Effects and still recover Mental Stress.