Awakening
We begin the game at level One (1) with 10 Experience and 19 Power Points.
You begin with a Moln Credit Account and a Crew-K card with (5v:100+300) Credits (c400 to c800)
You begin with (v:6) Royal Stamped Coins, and (v:10) Common Stamped Coins
You get to choose One and only One Core Effect Tree.
Don’t forget, since you have 10 EXP to spend, you might choose unlock an additional Root Effect.
Attribute Power Points
At Awakening we gain 19 Power Points to spend on our Attributes any way we want.
At each level we gain 2 additional Power Points to spend on our Attributes.
At level 100 we have 217 Total Power Points.
Starting above level One we have 17+Level Power Points.
Attribute Cost per Point:
Strength: 2
Strength Score Range: 0 to 30
Agility: (-3 to 0 costs 3)(0 to 3 costs 6)(4 to 7 costs 11)
Agility Score Range: -3 to 7
Awareness: 3
Awareness Score Range: 0 to 20
Accuracy: (-3 to 0 costs 3)(0 to 3 costs 6)(4 to 7 costs 11)
Accuracy Score Range: -3 to 7
Vitality: 1
Vitality Score Range: 1 to 100
Awareness
The physical ability to use the body's senses to identify surroundings, recognize effects on the body internally and infer the internal effects on other's physical structure.
The mental ability to sense motives, gain insight into how things work, and determine correlation and causation.
Attributes
The mental and physical dichotomy is determined by the Player in how they play their Character. Where there are always gaps in Attributes, we are focused on general association. For example we can excuse a physically weak player picking up heavy objects through sheer strength of will.
We have five major attributes: Strength, Agility, Awareness, Accuracy, and Vitality.
Hit Points and other Vital Statistics are derived from our Attributes.
These attributes are the characters natural ability to interact with the world.
Enhancements and Effects do not affect Attributes, but Derivative Stats may be adjusted.