Agility
The physical ability to speed up actions and do more with less time.
The mental ability to process complex information in shorter time spans, learning more quickly, and executing mental actions in a shorter time frame.
Agility: Score Range -3 to 7
Each point of Agility from -3 to 0 costs 3 Power Points.
Each point of Agility from 0 to 3 costs 6 Power Points.
Each point of Agility from 4 to 7 costs 11 Power Points.
The Agility Modifier is equal to the score.
The Agility Modifier is applied to Evasion and Action Slots.
Agility Game Mechanics
Action Slots: Agility is added or subtracted from the number of Action Slots a character has available each Full Round.
A character has a base of 2-12 Action Slots per Full Round. (5 ± Agility.)
Study: The speed one can read is adjusted by Agility.
A positive Agility score divides the required time to read and comprehend. (+4 Agility = 1/4th as much reading time.)
A negative Agility score multiplies the amount of time it takes to read. (-2 Agility = 2x longer reading time.)
Productivity Efficiency: All Long Term Actions, other than Study, take 10% more/less time per point of Agility, -30% to 70%.
This reduction does not apply to Wait periods, such as proper and restful sleep or stewing vegetables.
Long Term Actions: Any action that takes longer than 10 Action Slots.
The Vast Majority of Long Term Actions are measured in hours, not seconds.