Strength
The physical ability to exert force, lift weight, push, and pull.
The mental ability of will, presence, and confidence.
Score Range: 0 to 30
Each point of Strength costs 2 Power Points.
Base Potency is determined by Strength.
Strength Game Mechanics
Health: Each point of Strength increases Hit Points by 10 (10xStrength)
Additive Strength: At 1, 3, 6, 9, 12, 15, 18, 21, 24, and 27 we gain a +1 bonus to our Strength Modifier for Potency.
We draw our raw potency from the Strength Attribute.
Potency ranges from 0 to +10, x3
Potency may receive buffs from Items, Equipment, and Effects.
The maximum buff should be Within Reason. The default maximum is +3, x2 (+13, x5)
Load: We use Load as our weight measuring system. A load is approximately a Kilogram or about 2.20462 Pounds.
Decimal: Items that are not exactly a load are referred to in decimal. IE: • 1.1 Load • 1.3 Load • 7.8 Load • 21.8 Load.
We may freely carry 25 Load. This includes equipped items.
The importance of the unique weight measurement is to simplify the weight and volume system in the game.
The lightest items in the game are rounded up to .1 Load.
Strength is used when objects are heavy, jammed, or hard to move or pick up in general.
We have an effortless range, at 2 Load per the Strength Modifier, this is not affected by the Potency Multiplier.
Anything exceeding the effortless range Load may require a variable check to lift.
The (v:20) Check is affected by our Potency Multiplier.
Zero Strength can only effortlessly interact with objects that are Five Load or less.
The Inventory is made of our Pack, Strappings, and Pockets.
Pack Storage Space
Backpacks, messenger bags, purses, or other shoulder or back Equipped Storage Space may be the outward appearance of the Pack Storage Space.
The Pack has an Item Load Capacity.
Strapping
Some items or equipment may have Strapping.
These items can be thrown on the character any which way. Within Reason.
Shoulder Holsters are nice.
Strappings might attach to a belt, such as Sheaths, Potion and Vial Holsters, or Pocket Packs.
Pocket Storage Spaces
Pockets can hold many small items.
Where we are granted pockets, the item description will show their Item Load Capacity.
Credits are the main currency in the inner cloisters.
Royal Stamped Coins (c100) and Common Stamped Coins (c10) are the main currency in the outer cloisters.
Moln Notes are unique individual checks that can be written for any amount.
With Moln Notes verification of transfer is often required to complete transactions.
If you don’t have pockets or other equipped storage spaces you may only hold a couple of items in your hands, Within Reason.
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