Propaganda
“Start a Riot,
Start a Culling,
Lie to the masses,
Start a War.”
The Weight of Rumor, Propaganda
Our most humble beginning is in the small port town, Einier, sitting on the coast of Ager Ethe barely two generations removed from the original settlers. Before the spread of the cancerous rumor which ignited the beginning of an era, Port Einier was the materials export point for the lords who founded the small town in the new world from across the sea in the old world.
On the first day of y.0, the court records state the unverified Declaration of Secession was ratified in spite of its questionable sources. Giving legitimate powers enough shake to begin the processes of reclamation, and sparking the idea in hundreds of thousands across the old world to take a new stand against the tyrannical, or at the least, chasing the promise of a better life across the Lain Divide Saltsea.
The Use of Propaganda
While we feed our player’s curiosity through the different channels of information available to them from supporting characters, rumors, in game publications, tavern eavesdropping, the feed, and trusted informants. We have the option to blind the motive of the information. Cover ups, conspiracies, and sometimes just the raw unedited truth. Propaganda is a motivating factor of many of the setting elements.
Factions & Propaganda
With the exception of the Radical and Cabal factions, the factions of the game are not performing some type of social front to lure members or mislead the public. We may see false flags or find corruption as calls to action. There are many adventures which may be the result of misleading information.
Propaganda Toolkit
There are certainly nearly an infinite but likely indeterminate number of ways to present information in a way to incite action among your players or back to the story guide. If it falls in the category of agenda, hidden or not, then it is a Propaganda Blurb. Propaganda in narrative terms is foreshadowing the twist.
The benefactor elicits the group into performing a service or following a questline to a certain end. When you find the Blurb for one of our storytime entries we may or may not reveal the twists until the later chapters. If you’re a story guide we recommend reading all the chapters of a storytime entry to handle the twist with eloquence. Sometimes though, it is quite fun being in shock with your players when reading the next moment of a storytime you choose to set.