Vital Statistics |
Attributes |
| Attributes are our numerical potentials when it comes to interacting with the world of Cirrus Ethereal. In a way, they are clusters of Vital Statistics, derived from their values are the Character's general capabilities. |
Agility
The physical ability to do more with less time. The mental ability to process complex information in shorter time spans, learning more quickly, and executing mental actions in a shorter time frame.
Attribute Tree: All Characters begin the game with the Agility Attribute Tree.
Advancement: Agility has a minimum of 0 and a maximum of 15 at Base. Agility may be increased by spending Growth Points. Each of the three Tiers of Agility costs more Growth Points.
Growth Points
Agility +1 to +5 costs 9 Growth Points Each.
Agility +6 to +10 costs 12 Growth Points Each.
Agility +11 to +15 costs 19 Growth Points Each.
Agility Related Derivatives
Clash: At 5, 10, and 15 Agility you gain a +1 Base Adjustment to your Clash.
Evasion: Each point of Agility increases Evasion by +1
Action Slots: Each point of Agility increases Base Action Slots by +1 (Action Slots = Agility +5)
Raw Potency: At 1, 3, 5, 7, 9, 11, 13, and 15 Agility, gain +1 Raw Potency. (Raw Potency = Agili2y/2 Rounded Up)