Vital Statistics

Attributes
Attributes are our numerical potentials when it comes to interacting with the world of Cirrus Ethereal. In a way, they are clusters of Vital Statistics, derived from their values are the Character's general capabilities.

Attributes: StrengthAccuracyAgilityAwareness Vitality

Agility

The physical ability to do more with less time. The mental ability to process complex information in shorter time spans, learning more quickly, and executing mental actions in a shorter time frame.

Attribute Tree: All Characters begin the game with the Agility Attribute Tree.

Advancement: Agility has a minimum of 0 and a maximum of 15 at Base. Agility may be increased by spending Growth Points. Each of the three Tiers of Agility costs more Growth Points.

Growth Points

  • Agility +1 to +5 costs 9 Growth Points Each.

  • Agility +6 to +10 costs 12 Growth Points Each.

  • Agility +11 to +15 costs 19 Growth Points Each.

Agility Related Derivatives

Clash: At 5, 10, and 15 Agility you gain a +1 Base Adjustment to your Clash.

Evasion: Each point of Agility increases Evasion by +1

Action Slots: Each point of Agility increases Base Action Slots by +1 (Action Slots = Agility +5)

Raw Potency: At 1, 3, 5, 7, 9, 11, 13, and 15 Agility, gain +1 Raw Potency. (Raw Potency = Agili2y/2 Rounded Up)

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Accuracy

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Awareness