Vital Statistics |
Attributes |
| Attributes are our numerical potentials when it comes to interacting with the world of Cirrus Ethereal. In a way, they are clusters of Vital Statistics, derived from their values are the Character's general capabilities. |
Attributes
The mental and physical dichotomy is determined by the Player in how they play their Character. Where there are always gaps in Attributes, we are focused on general association. For example we can excuse a physically weak player picking up heavy objects through sheer strength of will.
Each of the Attributes have their own Attribute Effect Tree.
Strength
The physical ability to exert force, lift weight, push, and pull. The mental ability of will, presence, and confidence.
Strength Vital Statistics: Clash • Hit Points • Max Lift • Raw Potency.
Accuracy
The physical ability to move with intention, leverage, and hit targets with attacks. The mental ability to follow complex patterns, create precision in systems, and expression in language and art.
Accuracy Vital Statistics: Clash • To Hit • Speechcraft • Focal Potency.
Agility
The physical ability to do more with less time. The mental ability to process complex information in shorter time spans, learning more quickly, and executing mental actions in a shorter time frame.
Agility Vital Statistics: Clash • Evasion • Action Slots • Raw Potency.
Awareness
The physical ability to use the body's senses to identify surroundings, recognize effects on the body internally, and infer the internal effects on other's physical structure. The mental ability to sense motives, gain insight into how things work, see weaknesses and strengths in enemies, and determine correlation and causation.
Awareness Vital Statistics: Clash • Evasion • Active Phase Order • Focal Potency.
Vitality
The physical ability to resist attacks, poisons, and disease. The mental ability to identify and resist negative information, mental disorders, and maintain integrity against foreign ideas.
Vitality Vital Statistics: Hit Points • Endurance • Flat Mitigation • Resistances.