Shopping

SkillsetsRoutine

Shopping is a Slice of Life scene ready to go in most campaigns. Seasoned Story Guides will have shops set up with supporting characters and item lists all ready to go. For the new Story Guides this page will help smooth the basics up and offer an automation for our characters to handle transactions without eating table time in periods where the focus is on other plot devices. The Story Guide may also plant a scene or engagement in these routines for the characters involved.


The Shopping List

Included in the Lordock should be our players shopping list for their characters. This usually includes the basic items they need to perform actions and routines. Advanced items for crafting and other essentials. The Shopping List is important and effective at reducing acquisition time, as the Story Guide can quickly go in and label pricing, declare availability for the next Routine Shop & Sell for whichever character or characters who go out and get these errands knocked out.


The Sell List

As a separate section of the Shopping List, we can include The Sell List. This works like the Shopping List but includes items the players are done with or made with the sole intention of making credits or stamps. Once again, outside of table time, the Story Guide can assign credit or stamp value to each item which the character may then add to their Currency and remove the items from the Sell List during the next Routine Shop & Sell.


Routine Shop & Sell

Routine Practice: 2 Hours

Effect

  1. Gain all items at the agreed pricing on each character’s shopping list.

  2. Sell all items at the agreed pricing on each character’s shopping list.

Note: During Routine Shop & Sell characters may change their mind about whether or not any of the items get bought or sold, however, once Routine Shop & Sell is finished, all transactions are final, and attempting to get a return or reclaiming a sold item must be handled in a separate scene, if even possible. Only 1 character in the party is required to pay the 2 Hour routine cost.


The Story Guide’s Notes

The ability to benefit from crafting is heavily reliant on Routine Shop & Sell. This mechanic allows simplification for getting what is needed to make items and also to sell them on the regular without bogging down the available table time. When I am working on my session prep with my players Lordocks handy, I can quickly run through the list and get pricing done, declare what can and can’t be found during the next Routine Shop & Sell.

If there is a factor which would prevent one of the party members from being able to buy or sell their shop list and sell list, it’s easy to simply note nothing on the character’s lists were bought or sold.

The Developer

If you stumbled here by accident, that’s all gravy. We use these pages in our archives as templates, style guides, reference content, and reusable assets. I’m also getting to write the FAQ, which is fun.

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