Routine

Logic IndexApex CombatActions Routine

Developer Notes: The Daily lives of our Characters include several Routines and are among the prime sources of the power and potential. While most Routines simply cover the grind for power, this is our opportunity to set up for things we know might be coming. Routines are vital for the Power Scale of our Characters.


Routine

We have 4 hours a day for our Routine Slots during regular adventuring. A total of 16 fifteen minute blocks to fill in for our Routine Actions. For the sake of balance and progression, 4 hours is the maximum limit for Routines.

General Types of Routines

Crafting

Itemization is paramount to survival and problem solving. Having the right consumable or reusable in a situation is often the line between life and death. From Arcane Vials of Alchemy to specialized ammunition, having the right itemization may be all anyone needs to push through the next challenging engagement.

Gathering

The simplest version of Gathering is Foraging, a Common Skill and method for handling a groups general acquisition of Nourishment Characters rely on. Outside of The Foraging, there are a few Common Skills such as Fishing, Harvesting, Hunting, Logging, and Mining. While Gathering the character is assumed to be in a third place, which is not necessarily safe. Social Encounters and Combat Engagements are possible during these Routines.

Maintenance

Equipment Durability is the main resource for Assaults and Mitigations. Properly caring for weapons, shields, and armor is a life skill martial characters rely on to maintain their faith in their equipment from one battle to the next.

Practices

Maintaining the body, cooking up delicious food, tending to wounds, getting proper rest, and taking the time to pray, commune, or meditate are all Practices which keep our Characters ready to go at a moments notice. Practices are often in third places where Social Encounters and Combat Engagements may take place during the Routine.

Preparations

Most Actions which require time to set up such as traps, coating poisons, keening an edge, composing spells, and rigging drones take small bits of routine time to keep ready.

Studies

Learning is a major cornerstone of Roleplaying Mechanics. We build knowledge as a resource to reach academic, lore, and acquisition goals. Most Studies bridge the gap between being lost and found.

Balancing Power

We have 4 hours a day for our Routine Slots during regular adventuring. A total of 16 fifteen minute blocks to fill in for our Routine Actions. The product of most Routines have a Shelf Life. Increasing or decreasing the amount of Routine Time affects Power Scale. While certain situations may limit the Routine Time, we humbly suggest not increasing the available Routine time.


The Developer

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