Stress

There are Three Types of Stress: Physical Stress, Mental Stress, and Vocal Stress.

We track the three types of stress separately in the same column as our Hit Points

Each Stress is measured 0 to 10

Building Up Stress: Abilities that call for *** Stress (v:X) require us to roll the X value when activating their effects.

Rolling a One on these checks increases our Stress by One.

The least stressful abilities are (v:20).

The most stressful abilities may inflict non-variable stress. “Activation 5” for example will increase stress by a full 5 points on activation.

Channeled and other abilities that resolve during Upkeep may have ongoing stress build up. “Upkeep 2” for example will increase stress by Two during every upkeep until the effect resolves.

Relaxing: Avoiding the use of an ability or effect associated with a type of stress for One Hour reduces that type of stress by One. For example, when Relaxing Mental Stress we can still use Physical or Vocal abilities and recover Mental Stress. Another example might be that we only use Physical Effects and recover from both Vocal Stress and Mental Stress.

The Developer

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Vocal Stress

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Potency