Force Exertion

  • Strength is used when objects are heavy, jammed, or hard to move or pick up in general.

  • We have an effortless range, at 2 Load per the Strength Modifier, this is not affected by the Potency Multiplier.

  • Anything exceeding the effortless range Load may require a variable check to lift.

  • The (v:20) Check is affected by our Potency Multiplier.

    • (v:20 Strength)x2Load. Which at 30 Strength would look like: 3(v:20+10) Result (x 2Load)

    • A variable check that scored a 16 would be 3(16+10), 3(26)

    • 26 x 3 (78)

    • 78 x 2 Load = 156 Loads of lift/push/pull force exertion.

  • Zero Strength can only effortlessly interact with objects that are Five Load or less.

The Developer

If you stumbled here by accident, that’s all gravy. We use these pages in our archives as templates, style guides, reference content, and reusable assets. I’m also getting to write the FAQ, which is fun.

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