Cube
Combat Encounters, Hit Mechanics The Developer Combat Encounters, Hit Mechanics The Developer

Cube

  • Cubes, Squares, and Rectangles are defined by Length, Width, and Height.

  • Cube Areas of Effect may be cast Adjacently by edge or corner.

  • Some Cube Areas of Effect may be cast centered on self. Within Reason.

  • Cube Areas of Effect that have a Range use the farthest edge or corner, meaning the AoE must fall entirely between your character and the maximum Range.

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