Cone
Cones travel outward from their Point of Origin to their Target Tile as a Line within Range.
Cone Effects have Reach Anchors. These Anchors designate a Tile within the Range then define the Cone Effect’s Reach from that Tile.
A Cone that does not travel its full Range still activates its final Reach Anchor, hitting all within the Anchor’s Reach, potentially including the caster.
A Reach Anchor’s Reach can not exceed the Range of the Cone.