Cone
Combat Encounters, Hit Mechanics The Developer Combat Encounters, Hit Mechanics The Developer

Cone

  • Cones travel outward from their Point of Origin to their Target Tile as a Line within Range.

  • Cone Effects have Reach Anchors. These Anchors designate a Tile within the Range then define the Cone Effect’s Reach from that Tile.

  • A Cone that does not travel its full Range still activates its final Reach Anchor, hitting all within the Anchor’s Reach, potentially including the caster.

  • A Reach Anchor’s Reach can not exceed the Range of the Cone.

Read More