Razorleaf
Spears are often cited as the ultimate melee weapon for war.
Weapon Type: Spear, Lengthy +1
Routine Craft (Razorleaf): 5 Hours
Material: 35 x Standard Carbrite Reusable Alloy Pack (Scrap)
Load Weight: 3.5
Durability: 175
Cost: c275 or 27 Royal Stamps Each
The Huntress
Precise, accurate strikes make quick work, and when they run… Throw.
The Razor Basics
Razor Jab
Strike a target in melee.
Celerity: 3 Action Slots
Requirements: A Melee Weapon with at least Lengthy +1.
Durability: 5
Reach: 2 Tiles
Damage: On Hit, (v:6 + Raw Potency x Focal Potency)
Razor Fling
Fling the Spear or Javelin.
Celerity: 4 Action Slots
Requirements: A Spear or Javelin.
Durability: 15
Reach: 7 Tiles
Damage: On Hit, (v:8 + Raw Potency x Focal Potency)
The Razor Intermediate Techniques [a]
Razor Lunge
Put some force behind it.
Growth Points: 5
Celerity: 3 Action Slots
Requirements: A Melee Weapon with at least Lengthy +1.
Durability: 5
Reach: 3 Tiles
Damage: On Hit, (v:6 + Raw Potency x Focal Potency)
On Activation, Move 1 Tile in the direction of the Target. This does not increase the original reach of Razor Lunge.
Razor Impale
Bury the spear too deep to rip out easy. Rip it out from the front or back.
Growth Points: 5
Celerity: 5 Action Slots
Requirements: A Spear.
Durability: 10
Reach: 1 Tile
Damage: On Hit, (v:10 + Raw Potency x Focal Potency)
Nat Max Rack: On a Damage Check @5-10, the target becomes Impaled. Rip It Out must be Activated to retrieve the Spear. While Impaled, the victim has the Latched condition.
Action Rider: Rip It Out
Celerity: 1 Action Slot
Requirements: The Victim is Impaled.
Durability: 10
Reach: 1 Tile
Damage: On Activation, (v:10 + Raw Potency x Focal Potency)
Rip It Out may be activated by either the Impaler or the Victim. Rip It Out ends the Latched condition granted by Impaled.
The Razor Intermediate Techniques [b]
Razor Jab Chain
Be relentless, jabbing as fast as you can.
Growth Points: 10
Celerity: 3 Action Slots
Requirements: A Melee Weapon with at least Lengthy +1.
Durability: 3 x # of Hits
Reach: 2 Tiles
Attack a number of times equal to your Agility Score. Every successful hit applies (v:6) Bleeding Counters.
Javelin [a]
Throw your Spear or Javelin.
Growth Points: 10
Celerity: 4 Action Slots
Requirements: A Spear or Javelin.
Durability: 15
Reach: 10 Tiles
Damage: On Hit, (v:10 + Raw Potency x Focal Potency)
The Razor Intermediate Techniques [c]
Pole Crack
Follow up your Razor Lunge with a Pole Crack.
Growth Points: 25, Razor Lunge
Action Rider: Immediately after Razor Lunge
Celerity: 1 Action Slot
Durability: 20
Reach: 1 Tile
Damage: (v:6 + Raw Potency x Focal Potency)
Pole Crack quickly closes the last of the gap with the Target. Moving up to 1 Tile closer.
If Pole Crack successfully deals damage, and if the Target is XL or Smaller, they are forced prone.
Javelin [b]
Throw your Spear or Javelin.
Growth Points: 25, Javelin [a]
Celerity: 3 Action Slots
Requirements: A Spear or Javelin.
Durability: 15
Reach: 15 Tiles
Damage: On Hit, (v:12 + Raw Potency x Focal Potency)
The Razor Advanced Techniques
To Heaven and Fall
Once Impaled, you lift the Victim over your head or jerk them somewhere within your reach.
Growth Points: 50, Razor Impale
Action Rider: To Heaven and Fall
Celerity: 2 Action Slots
Requirements: The Victim is Impaled.
Durability: 30
Reach: 2 Tiles
Damage: On Activation, (v:10 + Raw Potency x Focal Potency)
Forced Movement: You move the victim to chosen Tile within your Reach.
Action Chain: Rip It Out may be activated immediately after To Heaven and Fall.
Master Javelin
Throw your Spear or Javelin.
Growth Points: 50, Javelin [b]
Celerity: 2 Action Slots
Requirements: A Spear or Javelin.
Durability: 15
Reach: 15 Tiles
Damage: On Hit, (v:12 + Raw Potency x Focal Potency)
You must move 2 Tiles in the direction of your Target to Activate Master Javelin.