Hunting Bow
For many the Hunting Bow is the life of their families among Mediva and Renisans. In Molthern it is a sport, and in higher places it is an aesthetic. The standard arrows only do so much, and a true archer fletches murderous arrows.
Weapon Type: Bow
Routine Craft (Hunting Bow): 4 Hours
Material: 30 x Standard Carbrite Reusable Alloy Pack (Scrap)
Load Weight: 1.5
Durability: 150
Cost: c230 or 23 Royal Stamps Each
The Hunt
While other ranged weapons are known for their noise and power, the quiet bow is sufficient to kill and near silent.
Fletcher
Arrows require a bow to use.
Reaching 0 Durability destroys the Weapon.
A bow may be used to Deflect and Parry.
Finally, due to its size, it requires a Draw Action (1 Action Slot) if it is not currently in hand.
Fletcher Basics
Knock & Release
Knock, Draw, Release.
Celerity: 3 to 5 Action Slots
Requirements: Any Bow
Durability: 1
Ammunition: Any Arrow
Quick Draw
Celerity: 3 Action Slots
Reach: 15 Tiles
Damage: (v:6 + Raw Potency x Focal Potency)
Mid Draw
Celerity: 4 Action Slots
Reach: 20 Tiles
Damage: (v:8 + Raw Potency x Focal Potency)
Heavy Draw
Celerity: 5 Action Slots
Reach: 25 Tiles
Damage: (v:10 + Raw Potency x Focal Potency)
Ready Grip
Wear a buckler or hold a light to standard sized weapon.
Passive: While Knock & Release does need both hands to release an arrow, a small shield or light to standard weapon may be held in the plucking hand while firing. This removes the Draw Action requirement for those items, and allows for seamless activation of Actions between the weapon types.
Fletcher
Craft Basic Arrows.
Routine Craft: 30 Minutes
Craft or repair 15 Basic Arrows. Basic Arrows have 5 Durability and weigh 0.1 Load.
Arrows do not require any materials to craft as long as the Character is not imprisoned or otherwise unable to gather. This includes the Intermediate and Advanced Fletcher Techniques.
Fletcher Intermediate Techniques [a]
Igniting Arrow
Set them on fire with an arrow to the chest.
Growth Points: 5
Routine Craft: 1 Hour
Convert 5 Basic Arrows into Igniting Arrows.
Igniting Arrow
Durability: 5, Igniting Arrows are destroyed on use.
Weight: 0.1 Load
Shelf Life: 1 Day
Igniting Arrows set their target on fire. Every Action Slot or Action Point they use causes them 1 Fire Damage until they spend 2 Action Slots or 1 Action Point putting out the fire.
Igniting Arrows also set flammable objects on fire. This fire spreads 1 Tile in all directions it can at each re:Cycle.
Strong Winds may increase the spread, really strong winds may snuff the fire. The fire will only spread in rain with highly flammable or combustible objects.
Acid Pack Arrow
Burning on the inside.
Growth Points: 5
Routine Craft: 1 Hour
Convert 5 Basic Arrows into Acid Pack Arrows.
Acid Pack Arrow
Durability: 5, Acid Pack Arrows are destroyed on use.
Weight: 0.1 Load
Shelf Life: 1 Day
The Acid Packs burst on impact and deal + (v:8 x Focal Potency) Damage. The Injury Card from an Acid Pack Arrow can not be healed until cleaned out.
Cleaning out an Acid Pack Injury Card takes 5 Action Slots or 2 Action Points.
Fletcher Intermediate Techniques [b]
Fireburst Arrow
Hitting them does more damage, but you don’t have to, to start the burning.
Growth Points: 10, Igniting Arrow
Routine Craft: 1 Hour
Convert 5 Basic Arrows into Fireburst Arrows.
Fireburst Arrow
Durability: 5, Fireburst Arrows are destroyed on use.
Weight: 0.1 Load
Shelf Life: 1 Day
Fireburst Arrows set their target fire. The Fireburst Arrow burst, setting all adjacent Tiles on fire as well. This Fire does (Raw Potency x Focal Potency of the Fletcher who made the arrow) to any Character or Unit in those Tiles until they spend 2 Action Slots or 1 Action Point to snuff the flames.
If your target, or any victim of the Fireburst damage is hit by it multiple times due to occupying multiple Tiles the Fireburst hits, the damage stacks.
Fireburst will not stack when applied to the same area of burning, but it will stack for every unique area it is burning.
Acid Injection Arrow
Long range injection system. Big Needle.
Growth Points: 10, Acid Pack Arrow
Routine Craft: 1 Hour
Convert 5 Basic Arrows into Acid Injection Arrows.
Acid Injection Arrow
Durability: 5, Acid Injection Arrows are destroyed on use.
Weight: 0.1 Load
Shelf Life: 1 Day
The Acid Injection Arrow injects acid into it’s victim. After successfully hitting with an Acid Injection Arrow, the Victim takes (3v6 x Focal Potency of the Fletcher who made the arrow) Fire Damage.
Cleaning out an Acid Injection Injury Card takes a Full Round, and the Injury Card can not be removed until it is clean.
Fletcher Intermediate Techniques [c]
Explosive Arrow
The arrow strikes the target and immediately, Boom!
Growth Points: 25, Fireburst Arrow
Routine Craft: 2 Hours
Convert 3 Basic Arrows into 3 Explosive Arrows.
Explosive Arrow
Durability: 5, Explosive Arrows are destroyed on use.
Weight: 0.1 Load
Shelf Life: 1 Day
Explosive Arrows explode on impact, dealing (5v:6 x Focal Potency of the Fletch who craft them) to all Victims up to 3 Tiles from the point of impact. This boom pushes all victims out to the edge of reach of the explosion.
Explosive Arrow damage does not produce sufficient heat to start fires, it is the force and shrapnel which does damage. Explosive Arrows will deal damage to all objects in the area as well.
Blood Boiling Arrow
Fire on the inside.
Growth Points: 25, Acid Injection Arrow
Routine Craft: 2 Hours
Convert 3 Basic Arrows into 3 Blood Boiling Arrow.
Blood Boiling Arrow
Durability: 5, Blood Boiling Arrows are destroyed on use.
Weight: 0.1 Load
Shelf Life: 1 Day
After being struck with a Blood Boiling Arrow, the victim suffers (7v:8 x Focal Potency of the Fletcher who craft them) Fire Damage.
Fletcher Advanced Techniques
Blast Arrow
Thwomp.
Growth Points: 50, Explosive Arrow
Routine Craft: 1 Hour
Convert 1 Basic Arrow into 1 Blast Arrow.
Blast Arrow
Durability: 5, Blast Arrows are destroyed on use.
Weight: 0.1 Load
Shelf Life: 1 Day
Blast arrows have a 2 Tile Reach from their point of impact. All victims hit by the blast are subject to (3v:12 × 3) damage. The victims are then subject to 5 Tiles of Forced Movement.
Flesh Eating Arrow
Melting.
Growth Points: 50, Blood Boiling Arrow
Routine Craft: 1 Hour
Convert 1 Basic Arrow into 1 Flesh Eating Arrow.
Flesh Eating Arrow
Durability: 5, Flesh Eating Arrows are destroyed on use.
Weight: 0.1 Load
Shelf Life: 1 Day
The Flesh Eating Arrow injects acid into it’s victim. After successfully hitting with a Flesh Eating Arrow, the Victim takes (5v8 x Focal Potency of the Fletcher who made the arrow)
This damage is applied at each re:Cycle until cleaned.
Cleaning out an Flesh Eating Injury Card takes a Full Round, and the Injury Card can not be removed until it is clean.