Weaponless
Weaponless combat is a sophisticated discipline. When fighting without armaments, the cost paid is Vitality. A common practice for unarmed combat is wearing Wraps to protect the fists and wrists.
Soaphos Cloth
Wrapping the hands and wrists in Soaphos Cloth Wraps is a tradition which protects the fighter from damage when they strike without softening the blow.
Weapon Type: Weaponless • Wraps
Routine Craft (Wraps): 15 Minutes
Material: 2 x Strips of Soaphos Cloth
Load Weight: 0.1
Durability: 90
Cost: c30 or 3 Royal Stamps Each
Mechanics Weaponless & Hand Wraps Fighting
When not wearing Wraps, Weaponless Actions cost Vitality.
While wearing Wraps, instead of Vitality Cost for Weaponless Fighting, Durability Cost is applied to the Wraps.
Wraps change any Weaponless Fighting Vitality Cost to Durability Cost, regardless of description.
Reaching 0 Durability destroys the Wraps.
Wraps may be used to Deflect and Parry.
If Wraps are already equipped, they don’t require a Draw Action.’
Wraps may only be equipped as a Routine Practice.
Routine Practice: Hand Wrapping takes 15 Minutes of Routine Time to properly fold the cloth and wrap the hands and wrists.
Weaponless Fighting
Developer’s Notes: There are more techniques in martial arts than we cover here. These are the generic basics to get you moving with weaponless mechanics. More Weaponless Fighting Actions and Effects are in the pipeline.
Punch
Attack a Target in Melee with a punch.
Celerity: 2 Action Slots
Vitality Cost: 2
Reach: 1 Tile
Effect: (v:4)
The Punch misses the Target.
The Punch makes contact, but applies no Injury Card. This may still apply Action Rider’s and On Hit effects.
The Punch hits and applies a Blunt Force Injury Card with damage equal to 20% of your Strength Score.
The Punch makes a Solid Hit and applies a Blunt Force Injury Card with damage equal to 30% of your Strength Score.
Kick
Attack a Target in Melee with a kick.
Celerity: 3 Action Slots
Vitality Cost: 3
Reach: 1 Tile
Effect: (v:6)
The Kick misses the Target.
The Kick makes contact, but applies no Injury Card. This may still apply Action Rider’s and On Hit effects.
The Kick hits and applies a Blunt Force Injury Card with damage equal to 20% of your Strength Score.
The Kick hits and applies a Blunt Force Injury Card with damage equal to 30% of your Strength Score.
The Kick hits and applies a Blunt Force Injury Card with damage equal to 40% of your Strength Score.
The Kick makes a Solid Hit and applies a Blunt Force Injury Card with damage equal to 50% of your Strength Score.