Rimerod
These weapons are made to do maximum damage to armored adversaries. With a shaft structured for heavy blows and a thick point that peals through armor and breaks links, the Rimerod is the bane of heavy armor.
Weapon Type: Hammer Rod
Routine Craft (Rimerod): 4 Hours
Material: 50 x Standard Carbrite Reusable Alloy Pack (Scrap)
Load Weight: 5
Durability: 250
Cost: c580 or 58 Royal Stamps Each
Crushing
This specialized weapon was produced by Carbrite Armaments as a peacekeeper weapon. Nearly every Ahn-Tallah dual wields a pair of Rimerods.
Rimerod Brutality
The Rimerod Brutality Actions may be used with any weapon provided they have the right qualities.
Reaching 0 Durability destroys the Weapon.
Rimerods may be used to Deflect and Parry.
Finally, due to its weight, it requires a Draw Action (1 Action Slot) if it is not currently in hand.
Rimerod Basics
Rimerod Clock
Clock the Target with the rod, add insult to injury if you want.
Celerity: 1 or 2 Action Slots
Requirements: A Melee Weapon.
Durability: 2
Reach: 1 Tile
Damage: On Hit, (Raw Potency x Focal Potency)
Clock them for 1 Action Slot, add an insult for 1 more Action Slot. If you insult them, you become their Focal Target. Rimerod Clock does not have to hit to Activate the Insult.
Rimerod Crack
A crack like this can be heard up to 50 Tiles away.
Celerity: 3 Action Slots
Requirements: A Melee Weapon.
Durability: 12
Damage: On Hit, (v:6 + Raw Potency x Focal Potency)
Nat Max Rack: The Rimerod Crack applies 1 Tile of Forced Movement when the Damage Check lands on @3-6. The direction of this movement is determined by the Activator.
Rimerod Intermediate Techniques [a]
Rimerod Sundering [a]
Destructive Impacts.
Growth Points: 5
Requirements: A Rimerod or Hammer Rod.
Passive: Rimerod and Hammer Rod damage vs Armor and Objects is doubled.
For instance, the Mitigation of a piece of armor is 7. Potency and Mitigation are resolved as normal, but instead of only 7 Damage being applied to the Armor Durability, 14 Damage is applied.
Rimerod Brutality [a]
Crack, Clock, Smack, Whack
Growth Points: 5
Celerity: 5 Action Slots
Physical Stress: Accumulate 1 Physical Stress if (v:4@1)
Requirements: A Melee Weapon.
Durability: 5 x # of Hits.
Reach: 1 Tile
Damage: On Hit, (5 + Raw Potency x Focal Potency)
Brutally attack one Target 4 times.
Rimerod Intermediate Techniques [b]
Rimerod Sundering [b]
Destructive Impacts.
Growth Points: 10
Requirements: A Rimerod or Hammer Rod.
Passive: Rimerod and Hammer Rod damage vs Armor and Objects is Tripled.
For instance, the Mitigation of a piece of armor is 7. Potency and Mitigation are resolved as normal, but instead of only 7 Damage being applied to the Armor Durability, 21 Damage is applied.
Rimerod Brutality [b]
Crack, Clock, Smack, Whack
Growth Points: 10
Celerity: 4 Action Slots
Physical Stress: Accumulate 1 Physical Stress if (v:12@1)
Requirements: A Melee Weapon.
Durability: 5 x # of Hits.
Reach: 1 Tile
Damage: On Hit, (5 + Raw Potency x Focal Potency)
Brutally attack one Target 4 times.
Rimerod Intermediate Techniques [c]
Rimerod Sundering [c]
Destructive Impacts.
Growth Points: 25
Requirements: A Rimerod or Hammer Rod.
Passive: Rimerod and Hammer Rod damage vs Armor and Objects is Quadrupled.
For instance, the Mitigation of a piece of armor is 7. Potency and Mitigation are resolved as normal, but instead of only 7 Damage being applied to the Armor, 28 Damage is applied.
Rimerod Brutality [c]
Crack, Clock, Smack, Whack
Growth Points: 25
Celerity: 3 Action Slots
Requirements: A Melee Weapon.
Durability: 5 x # of Hits.
Reach: 1 Tile
Damage: On Hit, (5 + Raw Potency x Focal Potency)
Brutally attack one Target 4 times.
Rimerod Advanced Techniques
Rimerod Sundering [d]
Destructive Impacts.
Growth Points: 50
Requirements: A Rimerod or Hammer Rod.
Passive: Rimerod and Hammer Rod damage vs Armor and Objects is Quintupled.
Nat Max Rack: If any Accuracy or Damage Check associated with the Rimerod or Hammer Rod Damaging Action is max, Rimerod Sundering Total is Doubled.
For instance, the Mitigation of a piece of armor is 7. Potency and Mitigation are resolved as normal, but instead of only 7 Damage being applied to the Armor, 35 Damage is applied. If Nat Max Rack is applied, this Durability Damage is increased to 70.
Rimerod Beatdown
Ceaseless Beating
Growth Points: 50
Celerity: 4 Action Slots
Physical Stress: Accumulate 1 Physical Stress
Requirements: A Melee Weapon.
Durability: 25 x # of Hits.
Reach: 1 Tile
Damage: On Hit, (Raw Potency x Focal Potency)
Armorless Damage: 2 x (Raw Potency x Focal Potency)
Sundering Damage: 3 x (Raw Potency x Focal Potency)
As long as Beatdown continues to hit, you may continue swinging. Each successful Beatdown Attack grants an additional chance to Hit. Each successive Beatdown Attack’s Accuracy is reduced by 1. Beatdown does not benefit from Base to Hit.
During Rimerod Beatdown, you may not activate any Action Riders.
Breaking the weapon you’re using during Rimerod Beatdown increases the damage dealt by that attack to (5:v10 + Raw Potency x Focal Potency) and you take ½ this damage as well. Breaking the weapon or killing the target ends Rimerod Beatdown. Rimerod Beatdown may only target 1 adversary and is incapable of switching targets.
Rimerod Beatdown deals double damage to Armorless Targets. If Rimerod Beatdown breaks the Target’s Armor, Rimerod Beatdown deals 3 x damage for that one attack.
The Activator may end Beatdown any time they choose.