Gatebreaker
Gatebreakers are Towering Shields designed to take down doors and gates. While any Shield will do to activate Gatebreaker Actions, only a true Gatebreaker is able to withstand the double punishment of taking blows and smashing walls.
Weapon Type: Massive Shield
Routine Craft (Gatebreaker): 12 Hours
Material: 200 x Standard Carbrite Reusable Alloy Pack (Scrap)
Load Weight: 20
Durability: 1000
Cost: c1240 or 124 Royal Stamps Each
Smash
Popularized by paranoid knights who sought protection first, and realized a massive, thick, chunk of metal was more effective than the swords they carried.
Gatebreaking
The Gatebreaking Actions may be used with any Heavy or Massive Shield.
Reaching 0 Durability destroys the Shield.
Gatebreakers may be used to Deflect and Block.
Finally, due to its weight, it requires a Hefty Draw Action (2 Action Slots) if it is not currently in hand.
Gatebreaking Basics
Gate Break [a]
Smash a door, or a face?
Celerity: 5 Action Slots
Requirements: A Heavy or Massive Shield
Durability: 10
Reach: 1 Tile
Damage: On Hit, (v:10 + Raw Potency x Focal Potency)
Gate Break deals (3v:10 + Raw Potency x Focal Potency) damage to Doors, Gates, and Lids. No Accuracy Roll Required.
Shield Wall [a]
For all mechanical purposes, you become a 1 Tile square wall.
Celerity: 5 Action Slots
Trigger: Any Action where Shield Wall may apply.
Requirements: A Heavy or Massive Shield
Durability: Up to 50
You automatically block all incoming damage until re:Cycle up to the Durability Limit.
Area of Effects that normally do not pass through walls do not pass through you. If they deal damage, they deal damage as normal to your Shield’s Durability.
Any Ranged or Reach Action which would target an Ally within 2 Tiles behind you or within 1 Tile of you instead hits your Shield.
Gatebreaking Intermediate Techniques [a]
Gate Break [b]
Smash a door or a body and send its chunks flying like shrapnel from a grenade.
Growth Points: 5
Celerity: 5 Action Slots
Requirements: A Heavy or Massive Shield
Durability: 15
Reach: 1 Tile
Damage: On Hit, (v:10 + Raw Potency x Focal Potency)
Gate Break deals (5v:10 + Raw Potency x Focal Potency) damage to Objects, Doors, Gates, and Lids. No Accuracy Roll Required.
If the Target is Destroyed or Dies, all Victims behind it in a 3 Tile Radius (Half Moon) originating from the Target takes the original damage dealt also.
Controlled Break: The Activator may choose to do only enough damage to break the object, door, gate, or lid provided they did enough damage to break it. This does not set off the AoE.
Shield Wall [b]
For all mechanical purposes, you become a 1 Tile square wall.
Growth Points: 5
Celerity: 4 Action Slots
Trigger: Any Action where Shield Wall may apply.
Requirements: A Heavy or Massive Shield
Durability: Up to 100
You automatically block all incoming damage until re:Cycle up to the Durability Limit.
Area of Effects that normally do not pass through walls do not pass through you. If they deal damage, they deal damage as normal to your Shield’s Durability.
Any Ranged or Reach Action which would target an Ally within 2 Tiles behind you or within 1 Tile of you instead hits your Shield.
Gatebreaking Intermediate Techniques [b]
Gate Break [c]
Smash a door or a body and send its chunks flying like shrapnel from a grenade.
Growth Points: 10, Gate Break [b]
Celerity: 5 Action Slots
Requirements: A Heavy or Massive Shield
Durability: 20
Reach: 1 Tile
Damage: On Hit, (v:10 + Raw Potency x Focal Potency)
Gate Break deals (5v:10 + Raw Potency x Focal Potency) damage to Objects, Doors, Gates, and Lids. No Accuracy Roll Required.
If the Target is Destroyed or Dies, all Victims behind it in a 4 Tile Radius (Half Moon) originating from the Target takes the original damage dealt also.
Controlled Break: The Activator may choose to do only enough damage to break the object, door, gate, or lid provided they did enough damage to break it. This does not set off the AoE.
Shield Wall [c]
For all mechanical purposes, you become a 1 Tile square wall.
Growth Points: 10
Celerity: 3 Action Slots
Trigger: Any Action where Shield Wall may apply.
Requirements: A Heavy or Massive Shield
Durability: Up to 250
You automatically block all incoming damage until re:Cycle up to the Durability Limit.
Area of Effects that normally do not pass through walls do not pass through you. If they deal damage, they deal damage as normal to your Shield’s Durability.
Any Ranged or Reach Action which would target an Ally within 2 Tiles behind you or within 1 Tile of you instead hits your Shield.
Gatebreaking Intermediate Techniques [c]
Gate Break [d]
Smash a door or a body and send its chunks flying like shrapnel from a grenade.
Growth Points: 10, Gate Break [c]
Celerity: 5 Action Slots
Requirements: A Heavy or Massive Shield
Durability: 25
Reach: 1 Tile
Damage: On Hit, (v:10 + Raw Potency x Focal Potency)
Gate Break deals (10v:10 + Raw Potency x Focal Potency) damage to Objects, Doors, Gates, and Lids. No Accuracy Roll Required.
If the Target is Destroyed or Dies, all Victims (Including Objects or other Doors etc.) behind it in a 5 Tile Radius (Half Moon) originating from the Target takes the original damage dealt also.
Controlled Break: The Activator may choose to do only enough damage to break the object, door, gate, or lid provided they did enough damage to break it. This does not set off the AoE.
Shield Wall [d]
For all mechanical purposes, you become a 1 Tile square wall.
Growth Points: 10
Celerity: 2 Action Slots
Trigger: Any Action where Shield Wall may apply.
Requirements: A Heavy or Massive Shield
Durability: Up to 500
You automatically block all incoming damage until re:Cycle up to the Durability Limit.
Area of Effects that normally do not pass through walls do not pass through you. If they deal damage, they deal damage as normal to your Shield’s Durability.
Any Ranged or Reach Action which would target an Ally within 2 Tiles behind you or within 1 Tile of you instead hits your Shield.
Gatebreaking Advanced Techniques
Gatebreaker Juggernaut
Gate Breaking doesn’t even slow you down.
Growth Points: 50, Gate Break [d]
Passive: You may move up to 5 Tiles during Gate Break. If Gate Break fails to destroy or kill the Target, any remaining movement is discarded.
Destructive Satisfaction
Worth it.
Growth Points: 50
Passive: When you Destroy or Kill with a Gatebreaker, Heavy Shield, or Massive Shield you regain 10% of your Hit Points. (This effect does not remove Hard Damage).