Gatebreaker
Gatebreakers are Towering Shields designed to take down doors and gates. While any Shield will do to activate Gatebreaker Actions, only a true Gatebreaker is able to withstand the double punishment of taking blows and smashing walls.
Weapon Type: Massive Shield
Routine Craft (Gatebreaker): 12 Hours
Material: 200 x Standard Carbrite Reusable Alloy Pack (Scrap)
Load Weight: 20
Durability: 1000
Cost: c1240 or 124 Royal Stamps Each
Smash
Popularized by paranoid knights who sought protection first, and realized a massive, thick, chunk of metal was more effective than the swords they carried.
Gatebreaking
The Gatebreaking Actions may be used with any Heavy or Massive Shield.
Reaching 0 Durability destroys the Shield.
Gatebreakers may be used to Deflect and Block.
Finally, due to its weight, it requires a Hefty Draw Action (3 Action Slots) if it is not currently in hand.
Gatebreaking Basics
Gate Break
Smash a door, or a face?
Celerity: 5 Action Slots
Requirements: A Heavy or Massive Shield.
Durability: 25
Reach: 1 Tile
Effect: (v:4)
Gate Break gains a +1 Bonus to the Effect Accuracy Roll against Doors, Gates, and other large inanimate objects. Forced Movement is not applied to inanimate objects.
Gate Break Misses.
Gate Break makes a Solid Hit, Dealing 10% of Strength Damage as a Blunt Force Injury Card and applies 1 Tile of Forced Movement.
Gate Break makes a Solid Hit, Dealing 15% of Strength Damage as a Blunt Force Injury Card and applies 2 Tiles of Forced Movement.
Gate Break makes a Solid Hit, Dealing 25% of Strength Damage as a Blunt Force Injury Card and applies 3 Tiles of Forced Movement.
Gate Break makes a Destructive Hit Dealing 50% of Strength Damage.
Shield Wall
For all mechanical purposes, you become a 1 Tile square wall.
Celerity: 4 Action Slots
Trigger: Any declared damaging action which passes within 1 Tile of you, any ranged action which has to pass within 1 Tile of you to reach an ally behind you, and any Area of Effect which includes you as a target.
Requirements: A Heavy or Massive Shield.
Durability: Up to 50.
Block all incoming damage from the triggering effect up to the Durability Limit.
Area of Effects that normally do not pass through walls do not pass through you. If they deal damage, it counts towards the Durability Damage Shield Wall can absorb.
Damage which exceeds the 50 Durability maximum continues through to the original target of the damaging action, except Area of Effects which do not pass through you.