Keskin

Harrowfae blacksmiths are notorious for their gladius designs incorporating thick blades with thorn length serrations. The blades are made to kill in the most effective and often most painful way possible.

Weapon Type: Gladius

Routine Craft (Keskin): 4 Hours

Material: 20 x Standard Carbrite Reusable Alloy Pack (Scrap)

Load Weight: 2.0

Durability: 100

Cost: c180 or 18 Royal Stamps Each


Bloodletters

Even a mild graze from a Keskin cuts deeply. Bloody work. Painful application.


Bloodletting Keskin

Most Bloodletting Actions may be used with any Bladed, Chopping, or Tipped Weapon.

Reaching 0 Durability destroys the Weapon.

Keskin may be used to Deflect and Parry.

Finally, due to its weight, it requires a Draw Action (1 Action Slot) if it is not currently in hand.


Bloodletting Basics

Keskin Shank

That’s what I’ve been doing to people?

Celerity: 1 Action Slot
Requirements: Any Bladed, Chopping, or Tipped Weapon.
Durability: 2
Reach: 1 Tile
Damage: On Hit, (½ Raw Potency x Focal Potency) Damage, and applies (½ Raw Potency x Focal Potency) Bleeding Counters. (Minimum 1)

Keskin Slice

From ear to ear.

Celerity: 4 Action Slots
Requirements: Any Bladed Weapon
Durability: 5
Reach: 1 Tile
Damage: On Hit, applies (v:8 + Raw Potency x Focal Potency) Bleeding Counters.


Bleeding Counters: During re:Cycle, Bleeding Counters deal damage equal to the total number of counters and then the total number of counters are halved.

Special Units can not have more than 50% of their Hit Points in Bleeding Counters. Ultimate Units can not have more than 10% of their Hit Points in Bleeding Counters.

Bleeding Counters can not be applied to bloodless units. Any effect which applies Bleeding Counters to Bloodless Units simply does regular damage equal to the amount of counters which would have been applied.


Bloodletting Intermediate Techniques [a]

Bloodletting [a]

Agitate the victim’s wounds.

Growth Points: 5

Celerity: 2 Action Slots
Requirements: A Melee Weapon with an edge.
Durability: 10
Reach: 1 Tile
Damage: On Hit, applies (v:4 + Raw Potency x Focal Potency) Bleeding Counters.

After Bloodletting applies its Bleeding Counters, the Bleeding Counters are activated. The victim takes damage equal to the total number of Bleeding Counters they currently have, and then the total number of Bleeding Counters on them are removed.

Keskin Carving

For all mechanical purposes, you become a 1 Tile square wall.

Growth Points: 5

Celerity: 5 Action Slots
Requirements: A Melee Weapon
Durability: 5
Reach: 1 Tile
Damage: On Hit, applies (v:12 + Raw Potency x Focal Potency) Bleeding Counters.


Bloodletting Intermediate Techniques [b]

Bloodletting [b]

Agitate the victim’s wounds.

Growth Points: 10, Bloodletting [a]

Celerity: 2 Action Slots
Requirements: A Melee Weapon with an edge.
Durability: 10
Reach: 1 Tile
Damage: On Hit, applies (v:4 + Raw Potency x Focal Potency) Bleeding Counters.

After Bloodletting applies its Bleeding Counters, the Bleeding Counters are activated. The victim takes damage equal to the total number of Bleeding Counters they currently have, and then the total number of Bleeding Counters on them are halved.

Keskin Twisting

Extend your carving time. Twist the blade.

Growth Points: 10

Action Extension: Any Action which applies Bleeding Counters.
Celerity: 2 Action Slots
Requirements: A Bladed and Tipped Weapon.
Durability: 20

Increase the amount of Bleeding Counters applied by the original Action to the Victim by (v:6 + Raw Potency x Focal Potency). Twisting is applied during the application phase. Any effect which normally applies after Bleeding Counter application also applies to Twisting.


Bloodletting Intermediate Techniques [c]

Bloodletting [c]

Agitate the victim’s wounds.

Growth Points: 25, Bloodletting [b]

Celerity: 2 Action Slots
Requirements: A Melee Weapon with an edge.
Durability: 10
Reach: 1 Tile
Damage: On Hit, applies (v:4 + Raw Potency x Focal Potency) Bleeding Counters.

After Bloodletting applies its Bleeding Counters, the Bleeding Counters are activated. The victim takes damage equal to the total number of Bleeding Counters they currently have.

Keskin Dual Wield

One in each hand.

Growth Points: 25

Nat Max Rack: Your Action Hits a second time with an Accuracy Check @20 with your off hand weapon.

If your second weapon does not meet the conditions of activation for the Action, in stead you may deal an additional (v:6 + Raw Potency x Focal Potency) Damage.

Keskin Dual Wield can not activate with Ulm Actions. Dual Wield will not apply Action Riders or Action Extensions to the second hit.


Bloodletting Advanced Techniques


Keskin Bloody Flurries

Unexpected Flurries of movement catch the

Growth Points: 50, Keskin Dual Wield

Requirements: A Bladed or Tipped Weapon

Accuracy Rack: Activates on Accuracy Checks @3, 7, 13, or 17.

When you land on any of the Accuracy Rack Check Values, apply (Raw Potency x Focal Potency) Bleeding Counters to the Victim.

These counters apply regardless if the Action which Triggered Keskin Bloody Flurries hit or not.

Bloodletter’s Ripping

Rip them open.

Growth Points: 50, Bloodletting [c]

Optional Action Rider: Any Action which applies Bleeding Counters.
Celerity: 5 Action Slots

After your action applies its Bleeding Counters, Double the total amount of Bleeding Counters the victim is suffering. The next time the victim’s Bleeding Counters are activated, all Bleeding Counters on them are removed.


Carbrite Armaments

Weapons and defense manufacturing, research and development, and a built in army. While not present in every district, their products can be found anywhere and everywhere. Oftentimes you can find their equipment in pawn shops and hunting and outdoors retailers. Their Military Grade Equipment is only available to a select few.

Previous
Previous

Claymore

Next
Next

Gatebreaker