Claymore

The Great Blade. Long handle, longer blade. Wild swings, many cuts.

Weapon Type: Great Blade

Routine Craft (Claymore): 10 Hours

Material: 100 x Standard Carbrite Reusable Alloy Pack (Scrap)

Load Weight: 5.0

Durability: 500

Cost: c700 or 70 Royal Stamps Each


To Kill

This weapon has no other purpose than to kill. Any part of it may be used to accomplish such a feat.


Riving Claymore

Most Riving Claymore Actions may be used with any Bladed or Chopping weapon.

Reaching 0 Durability destroys the Weapon.

Claymore may be used to Deflect and Parry.

Finally, due to its weight and size, it requires a Draw Action (2 Action Slots) if it is not currently in hand.


Riving Basics

Riving Slash

The Standard.

Celerity: 3 Action Slots
Requirements: Any Melee Weapon
Durability: 1
Reach: 1 Tile
Damage: On Hit, (v:6 + Raw Potency x Focal Potency) Damage.

Riving Charge

Close the Gap.

Celerity: 5 Action Slots
Requirements: Any Melee Weapon
Durability: 10
Reach: 1 Tile
Damage: On Hit, (v:8 + Raw Potency x Focal Potency)

Move up to 5 Tiles in a straight line when you Activate Riving Charge. Riving Charge stops when you can Reach your Target. Raw Potency for Riving Charge increases by 2 for each Tile moved as part of the Charge.


Riving Intermediate Techniques [a]

Riving Sweep

Sweep the Great Blade.

Growth Points: 5

Celerity: 5 Action Slots
Requirements: A Great Blade, Heavy, or Massive Weapon.
Durability: 7 x # Hit
Reach: 2 Tiles
Damage: On Hit, (v:12 + Raw Potency x Focal Potency) Damage

Riving Sweep hits all victims in a Half Moon Area. Victims of Riving Sweep may spend 2 Action Slots, or an Action Point to evade the Action provided they’re not immobilized or unable to sense the action.

Riving Connect

Close the Gap.

Growth Points: 5

Celerity: 4 Action Slots
Requirements: Any Melee Weapon
Durability: 15
Reach: 1 Tile
Damage: On Hit, (v:8 + Raw Potency x Focal Potency)

Move up to 4 Tiles in a straight line when you Activate Riving Connect. Riving Connect stops when you can Reach your Target. Raw Potency for Riving Connect increases by 3 for each Tile moved as part of the Connect.


Riving Intermediate Techniques [b]

Riving Arc

Overhead strike.

Growth Points: 10, Riving Sweep

Celerity: 4 Action Slots
Requirements: Great Blade, Heavy, or Massive Weapon.
Durability: 10 x # Hit
Reach: 2 Tiles
Damage: On Hit, (2v:12 + Raw Potency x Focal Potency) Damage

Riving Arc hits all victims in a 2 Tile Line. Victims of Riving Arc may spend 2 Action Slots, or an Action Point to reduce the Action’s damage by half provided they’re not immobilized or unable to sense the action.

Riving Quickstep

Close the Gap.

Growth Points: 10

Celerity: 3 Action Slots
Requirements: Any Melee Weapon
Durability: 20
Reach: 1 Tile
Damage: On Hit, (v:8 + Raw Potency x Focal Potency)

Move up to 3 Tiles in a straight line when you Activate Riving Quickstep. Riving Quickstep stops when you can Reach your Target. Raw Potency for Riving Quickstep increases by 4 for each Tile moved as part of the Quickstep.


Riving Intermediate Techniques [c]

Riving Divide

Hit Harder

Growth Points: 25, Riving Arc

Celerity: 5 Action Slots
Trigger: Any Adversary moving into Reach.
Requirements: Great Blade, Heavy, or Massive Weapon.
Durability: 50
Reach: 1 Tile
Damage: On Hit, (3v:12 + Raw Potency x Focal Potency) Damage.

Riving Divide Always Hits.

Riving Surge

Close the Gap.

Growth Points: 25

Celerity: 2 Action Slots
Requirements: Any Melee Weapon
Durability: 25
Reach: 1 Tile
Damage: On Hit, (v:8 + Raw Potency x Focal Potency)

Move up to 2 Tiles in a straight line when you Activate Riving Surge. Riving Surge stops when you can Reach your Target. Raw Potency for Riving Charge increases by 5 for each Tile moved as part of the Surge.


Riving Advanced Techniques


Riving

To Kill

Growth Points: 50, Riving Divide

Celerity: 5 Action Slots
Trigger: Any Adversary moving into Reach.
Requirements: Great Blade, Heavy, or Massive Weapon.
Durability: 50
Reach: 1 Tile
Damage: On Hit, (5v:12 + Raw Potency x Focal Potency) Damage.

Riving Always Hits.

Riving Warpath

Deadly Collide

Growth Points: 50, Riving Surge

Passive: Riving Charge, Riving Connect, Riving Quickstep, and Riving Surge Durability Cost to Activate is reduced to 10.

Additionally, the Raw Potency Bonus for all of these Actions granted for each Tile Moved is increased to 5.


Carbrite Armaments

Weapons and defense manufacturing, research and development, and a built in army. While not present in every district, their products can be found anywhere and everywhere. Oftentimes you can find their equipment in pawn shops and hunting and outdoors retailers. Their Military Grade Equipment is only available to a select few.

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