Claymore
The Great Blade. Long handle, longer blade. Wild swings, many cuts.
Weapon Type: Great Blade
Routine Craft (Claymore): 10 Hours
Material: 100 x Standard Carbrite Reusable Alloy Pack (Scrap)
Load Weight: 5.0
Durability: 500
Cost: c700 or 70 Royal Stamps Each
To Kill
This weapon has no other purpose than to kill. Any part of it may be used to accomplish such a feat.
Riving Claymore
Most Riving Claymore Actions may be used with any Bladed or Chopping weapon.
Reaching 0 Durability destroys the Weapon.
Claymore may be used to Deflect and Parry.
Finally, due to its weight and size, it requires a Draw Action (2 Action Slots) if it is not currently in hand.
Riving Basics
Riving Slash
The Standard.
Celerity: 3 Action Slots
Requirements: Any Melee Weapon
Durability: 1
Reach: 1 Tile
Damage: On Hit, (v:6 + Raw Potency x Focal Potency) Damage.
Riving Charge
Close the Gap.
Celerity: 5 Action Slots
Requirements: Any Melee Weapon
Durability: 10
Reach: 1 Tile
Damage: On Hit, (v:8 + Raw Potency x Focal Potency)
Move up to 5 Tiles in a straight line when you Activate Riving Charge. Riving Charge stops when you can Reach your Target. Raw Potency for Riving Charge increases by 2 for each Tile moved as part of the Charge.
Riving Intermediate Techniques [a]
Riving Sweep
Sweep the Great Blade.
Growth Points: 5
Celerity: 5 Action Slots
Requirements: A Great Blade, Heavy, or Massive Weapon.
Durability: 7 x # Hit
Reach: 2 Tiles
Damage: On Hit, (v:12 + Raw Potency x Focal Potency) Damage
Riving Sweep hits all victims in a Half Moon Area. Victims of Riving Sweep may spend 2 Action Slots, or an Action Point to evade the Action provided they’re not immobilized or unable to sense the action.
Riving Connect
Close the Gap.
Growth Points: 5
Celerity: 4 Action Slots
Requirements: Any Melee Weapon
Durability: 15
Reach: 1 Tile
Damage: On Hit, (v:8 + Raw Potency x Focal Potency)
Move up to 4 Tiles in a straight line when you Activate Riving Connect. Riving Connect stops when you can Reach your Target. Raw Potency for Riving Connect increases by 3 for each Tile moved as part of the Connect.
Riving Intermediate Techniques [b]
Riving Arc
Overhead strike.
Growth Points: 10, Riving Sweep
Celerity: 4 Action Slots
Requirements: Great Blade, Heavy, or Massive Weapon.
Durability: 10 x # Hit
Reach: 2 Tiles
Damage: On Hit, (2v:12 + Raw Potency x Focal Potency) Damage
Riving Arc hits all victims in a 2 Tile Line. Victims of Riving Arc may spend 2 Action Slots, or an Action Point to reduce the Action’s damage by half provided they’re not immobilized or unable to sense the action.
Riving Quickstep
Close the Gap.
Growth Points: 10
Celerity: 3 Action Slots
Requirements: Any Melee Weapon
Durability: 20
Reach: 1 Tile
Damage: On Hit, (v:8 + Raw Potency x Focal Potency)
Move up to 3 Tiles in a straight line when you Activate Riving Quickstep. Riving Quickstep stops when you can Reach your Target. Raw Potency for Riving Quickstep increases by 4 for each Tile moved as part of the Quickstep.
Riving Intermediate Techniques [c]
Riving Divide
Hit Harder
Growth Points: 25, Riving Arc
Celerity: 5 Action Slots
Trigger: Any Adversary moving into Reach.
Requirements: Great Blade, Heavy, or Massive Weapon.
Durability: 50
Reach: 1 Tile
Damage: On Hit, (3v:12 + Raw Potency x Focal Potency) Damage.
Riving Divide Always Hits.
Riving Surge
Close the Gap.
Growth Points: 25
Celerity: 2 Action Slots
Requirements: Any Melee Weapon
Durability: 25
Reach: 1 Tile
Damage: On Hit, (v:8 + Raw Potency x Focal Potency)
Move up to 2 Tiles in a straight line when you Activate Riving Surge. Riving Surge stops when you can Reach your Target. Raw Potency for Riving Charge increases by 5 for each Tile moved as part of the Surge.
Riving Advanced Techniques
Riving
To Kill
Growth Points: 50, Riving Divide
Celerity: 5 Action Slots
Trigger: Any Adversary moving into Reach.
Requirements: Great Blade, Heavy, or Massive Weapon.
Durability: 50
Reach: 1 Tile
Damage: On Hit, (5v:12 + Raw Potency x Focal Potency) Damage.
Riving Always Hits.
Riving Warpath
Deadly Collide
Growth Points: 50, Riving Surge
Passive: Riving Charge, Riving Connect, Riving Quickstep, and Riving Surge Durability Cost to Activate is reduced to 10.
Additionally, the Raw Potency Bonus for all of these Actions granted for each Tile Moved is increased to 5.