Space
Developer Notes: The distance Actions are effective is a major factor of potential. With Virtual Table Tops making incredible distances manageable, we are quite liberal with the realms of Reach and Range. When the best tactic is to be farther than the enemy can shoot, we should take advantage of every Tile.
Tiles
Space at the Table may be tightly confined to the grid. Knowing how far we can move, the distance our effects may travel, and the area they affect gives us constraints for our imagination.
A Tile refers to the squares, hexagons, or other strange shapes we find on the grid of a playing mat.
A Tile is between 1 Meter to 5 Feet and is descriptively interchangeable.
Mechanically a Tile is a uniform amount of distance. When using Virtual Table Tops, a Tile is always an interval of 5.
Many Tables may use and often switch between described distances in the theater of the mind, positioning on a grid, crafted setting, or through the use of a virtual table top (vtt). The better the representation of distance, the more tactically the game may be played, and well played may take down even tougher enemies.
Tile Center and Tile Lines
Tile Center
Normally we only occupy the Tile Center.
The Center of a Tile may only be occupied by one unit.
Targeted effects will always use the Tile Center to determine whether or not the target is in range.
Tile Line & Corner
The Tile Line & Corner are the borders between Tiles.
We make an effort to not place our Characters on the Tile Line or at the corner of Tiles.
Actions on the Grid
Distance
If an Action has Distance, it typically has an effect which originates from or applies specifically to a chosen Tile within the Tile Distance measured from the Tile Center occupied by the Action’s Activator.
Range
If an Action has Range, it travels from the Action’s Activator to the Subject, Target, or Victim.
Reach
If an Action has Reach, the Action’s Activator does not disconnect from the properties of the Action, such as swinging a sword or stabbing with a spear.