Mechanical Weight
Mechanical Weight is used to determine unit weight for the purpose of Max Lift and Load Weight when called for in Actions and Effects. This non-variable nature is used to solve for Load against balance within the system. A Character’s Weight may be whatever they choose within the weight ratio, but their Mechanical Weight will not change unless altered by an overriding effect. Mechanical Weight is different depending on type. Weapons, Armor, and Units are classified in different ranges.
Mechanical Weights for Units
10 Load | x-Small
25 Load | Small
50 Load | Medium
100 Load | Large
150 Load | X-Large
200 Load | XX-Large
300 Load | XXX-Large
500 Load | Huge
1000 Load | X-Huge
2500 Load | XX-Huge
5000 Load | XXX-Huge
10,001+ Load | Massive
Mechanical Weights for Weapons
Featherlight Weapons are always less than 0.5 Load. (0.4 is the maximum)
Light Weapons range between 0.5 to 0.9 Load
Standard Weapons range between 1 to 1.9 Load
Heavy Weapons range between 2 to 2.9 Load
Massive Weapons begin at 3 and the upper limit is usually considered to be 10 Load.
Mechanical Weights for Armor
Armor weights scale based on their materials, and each set of materials for armor come with their own mechanical adjustments. When wearing Armor it counts against the Every Day Carry value.