Growth: Level & Experience
Developer Notes: Leveling Up is the primary mechanism for Character Growth, allowing your Character to become stronger, gain new abilities, and better face the challenges presented by the Story Guide. This process typically occurs during downtime or narrative breaks, outside of active engagements, ensuring the focus remains on the action when it matters most. As your Character accrues Experience (exp) from navigating encounters, they will unlock new levels, directly increasing their capabilities based on their Core Copse Cluster.
Maximum Level
There is no Maximum Level. The point which a character no longer may gain more Potential to spend is 1000, regardless of level.
Total Experience (exp)
Players level up and strengthen their Characters directly through gameplay. The Experience System automates experience distribution based on Engagement Difficulty. Using this Rule Set is entirely at the discretion of your Story Guide.
In a standard game we begin at level One with 10 Total Experience (exp).
The Character’s level is determined by their total experience.
Our Level equals Total Experience divided by Ten. (Level = exp/10)
Each Point of Experience grants 1 Potential until level 100.
At level 1 our Potential to spend is 10.
Our Maximum Potential is 1000 at level 100.
Our Characters continue to level up after 100.
The conclusion of a Minor Engagement grants One Experience Point, a Moderate Engagement Three Experience Points, an Extreme Engagement Five Experience Points, and a Potentially Fatal Engagement grants a full Ten Experience.
Character Creation above Level One
Starting above level One we have (10xLevel) Total Experience, (10xLevel) Potential to spend.