Growth: Level & Experience

Developer Notes: Leveling Up is the primary mechanism for Character Growth, allowing your Character to become stronger, gain new abilities, and better face the challenges presented by the Story Guide. This process typically occurs during downtime or narrative breaks, outside of active engagements, ensuring the focus remains on the action when it matters most. As your Character accrues Experience (exp) from navigating encounters, they will unlock new levels, directly increasing their capabilities based on their Core Copse Cluster.


Total Experience (exp)

Players level up and strengthen their Characters directly through gameplay. The Experience System automates experience distribution based on Engagement Difficulty. Using this Rule Set is entirely at the discretion of your Story Guide.

  • In a standard game we begin at level One with 10 Total Experience (exp).

  • The Character’s level is determined by their total experience, the maximum Level is 100, and the maximum Experience is 1,000.

  • Our Level equals Total Experience divided by Ten. (Level = exp/10)

  • Our Growth Points equal our Total Experience.

The conclusion of a Minor Engagement grants One Experience Point, a Moderate Engagement Three Experience Points, an Extreme Engagement Five Experience Points, and a Potentially Fatal Engagement grants a full Ten Experience.


Attribute Growth Points

At level 1 we have 19 Attribute Growth Points to spend in any way we choose on our Attributes. We gain an additional 2 Attribute Growth Points to spend each time we level up.


Character Creation above Level One

Starting above level One we have (10xLevel) Total Experience, (10xLevel) Growth Points to spend, and (17 + 2x Level) Attribute Growth Points


The Developer

If you stumbled here by accident, that’s all gravy. We use these pages in our archives as templates, style guides, reference content, and reusable assets. I’m also getting to write the FAQ, which is fun.

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Growth Points

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Routine