Resistances

Each Resistance is applied to a specific damage type. Resistance is always a percentile value. It is possible to have 100% Resistance.

It is also possible to push Elemental and Divine Resistances beyond 100%, at which point it becomes Absorb. For every 10% of Resistance above 100%, a Character has an Absorb Value of 1. Absorb heals the Character up to their Total Absorb Value, and the rest of the damage of that type is simply mitigated.

The Developer

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Game Mechanics, Rules, and Gameplay

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Mitigation