Awareness
Developer’s Notes: The physical ability to use the body's senses to identify surroundings, recognize effects on the body internally, and infer the internal effects on other's physical structure. The mental ability to sense motives, gain insight into how things work, see weaknesses and strengths in enemies, and determine correlation and causation.
Advancement: Awareness has a minimum of 0 and a maximum of 10 at Base. Awareness may be increased by spending Growth Points. Each point of Awareness costs more Growth Points.
Attribute Growth Points
Awareness +1 costs 1 Attribute Growth Points
Awareness +2 costs 3 Attribute Growth Points (Total of 4)
Awareness +3 costs 3 Attribute Growth Points (Total of 7)
Awareness +4 costs 3 Attribute Growth Points (Total of 10)
Awareness +5 costs 5 Attribute Growth Points (Total of 15)
Awareness +6 costs 5 Attribute Growth Points (Total of 20)
Awareness +7 costs 5 Attribute Growth Points (Total of 25)
Awareness +8 costs 10 Attribute Growth Points (Total of 35)
Awareness +9 costs 10 Attribute Growth Points (Total of 45)
Awareness +10 costs 15 Attribute Growth Points (Total of 60)
Awareness Related Derivatives
Clash: At 5 and then at 10 Awareness you gain a +1 Base Adjustment to your Clash.
Evasion: Each point of Awareness increases Evasion by +1
Active Phase Order: Each point of Awareness increases Situational Reaction Time by +1 (Initiative)
Focal Potency: Each point of Awareness increases Focal Potency by 0.1