Vitality

Developer’s Notes: The physical ability to resist damage and stave off Vulnerability. The mental ability to identify and resist negative information, mental disorders, and maintain integrity against foreign ideas.

Vitality: Your Vitality is how much damage you may accumulate before becoming Vulnerable.
Base Vitality: All Player Characters have a base of 42 Vitality.
Maximum Vitality: 2797

Tracking Vitality: Unlike our other Attributes, Vitality needs to be tracked. When we take damage, our Vitality is reduced, and few effects may temporarily increase total Vitality. This gives us the Attribute we put on our Character Sheet, Total Vitality, and a second value we track, Current Vitality. Either of these two distinctions may be the reference point in different Actions and Effects.

Vulnerability

If Vitality is reduced to 0, you become Vulnerable.
While Vulnerable you may be subject to Cinematic Execution Actions.

The Developer

If you stumbled here by accident, that’s all gravy. We use these pages in our archives as templates, style guides, reference content, and reusable assets. I’m also getting to write the FAQ, which is fun.

Previous
Previous

Health: Endurance & Stress

Next
Next

Awareness