Agility

Developer’s Notes: The physical ability to do more with less time. The mental ability to process complex information in shorter time spans, learning more quickly, and executing mental actions in a shorter time frame.

Advancement: Agility has a minimum of 0 and a maximum of 15 at Base. Agility may be increased by spending Attribute Growth Points. Each of the three Tiers of Agility costs more Growth Points.

Attribute Growth Points

  • Agility +1 to +5 costs 2 Attribute Growth Points Each.

  • Agility +6 to +10 costs 4 Attribute Growth Points Each.

  • Agility +11 to +15 costs 6 Attribute Growth Points Each.

Agility Related Derivatives

Clash: At 5, 10, and 15 Agility you gain a +1 Base Adjustment to your Clash.

Evasion: Each point of Agility increases Evasion by +1

Action Slots: Each point of Agility increases Base Action Slots by +1 (Action Slots = Agility +5)

Active Phase Order: Each point of Agility increases Situational Reaction Time by +1 (Initiative)

Raw Potency: At 1, 3, 5, 7, 9, 11, 13, and 15 Agility, gain +1 Raw Potency. (Raw Potency = Agili2y/2 Rounded Up)

The Developer

If you stumbled here by accident, that’s all gravy. We use these pages in our archives as templates, style guides, reference content, and reusable assets. I’m also getting to write the FAQ, which is fun.

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