Accuracy

Developer’s Notes: The physical ability to move with intention, leverage, and hit targets with attacks. The mental ability to follow complex patterns, create precision in systems, and expression in language and art.

Advancement: Accuracy has a minimum of 0 and a maximum of 10 at Base. Accuracy may be increased by spending Growth Points. Each point of Accuracy costs more Growth Points.

Attribute Growth Points

  • Accuracy +1 costs 1 Attribute Growth Points

  • Accuracy +2 costs 3 Attribute Growth Points (Total of 4)

  • Accuracy +3 costs 3 Attribute Growth Points (Total of 7)

  • Accuracy +4 costs 3 Attribute Growth Points (Total of 10)

  • Accuracy +5 costs 5 Attribute Growth Points (Total of 15)

  • Accuracy +6 costs 5 Attribute Growth Points (Total of 20)

  • Accuracy +7 costs 5 Attribute Growth Points (Total of 25)

  • Accuracy +8 costs 10 Attribute Growth Points (Total of 35)

  • Accuracy +9 costs 10 Attribute Growth Points (Total of 45)

  • Accuracy +10 costs 15 Attribute Growth Points (Total of 60)

Accuracy Related Derivatives

Clash: At 5 and then at 10 Accuracy you gain a +1 Base Adjustment to your Clash.

To Hit: Each point of Accuracy increases To Hit by +1 (To Hit = Accuracy)

Speechcraft: Each point of Accuracy increases Speechcraft by +1 (Speechcraft = Accuracy)

Focal Potency: Each point of Accuracy increases Focal Potency by 0.1

The Developer

If you stumbled here by accident, that’s all gravy. We use these pages in our archives as templates, style guides, reference content, and reusable assets. I’m also getting to write the FAQ, which is fun.

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Strength