Captured Shock

Enchantment

Growth Points: 5
Required Level: 1

Routine Craft Time: 45 Minutes Per Charge.
Maximum Charges per Item: 4

Weapon Effect: On Hit, the Target Suffers (v:12) Shock Damage.
Armor Effect: On Struck in Melee or Range 15 Tiles, Attacker takes (v:12) Shock Damage.
Trap Effect: On Entering the Area, All within the 1 Tile takes (v:12) Shock Damage.
Hazard Effect: Being Present on a Tile with Charges Triggers (v:12) Shock Damage during re:Cycle.
Nat Max Damage Rack: If any Damage Check Variable is 12, then the Victim Suffers Magnitude until the next re:Cycle.
Discharge: Successful Hit or Trigger consumes 1 Charge.

Shelf Life: 10 Hours


Leaf Effects

Requirements: Captured Shock must be unlocked to grow any of the following Leaf Effects

Captured Shock Volatility

Growth Points: 5

Shock Damage is increased to (2v:12)

Routine Alacrity (Captured Shock, -15 Minutes)

Growth Points: 5

The Routine Craft Time of Captured Shock is reduced to 30 Minutes per Charge.

Arc Hazard (Captured Shock)

Growth Points: 5

Captured Shock may now Trigger from an Adjacent Tile, Effectively giving it a 1 Tile Reach.

Empowered Enchantment (Captured Shock)

Growth Points: 5

A Single Item may now have up to 8 Charges of Captured Shock. Captured Shock’s Shelf Life is increased to 20 Hours.

The Developer

If you stumbled here by accident, that’s all gravy. We use these pages in our archives as templates, style guides, reference content, and reusable assets. I’m also getting to write the FAQ, which is fun.

Previous
Previous

Auto-Shield

Next
Next

Captured Ice