Captured Shock
Enchantment
Growth Points: 5
Required Level: 1
Routine Craft Time: 45 Minutes Per Charge.
Maximum Charges per Item: 4
Weapon Effect: On Hit, the Target Suffers (v:12) Shock Damage.
Armor Effect: On Struck in Melee or Range 15 Tiles, Attacker takes (v:12) Shock Damage.
Trap Effect: On Entering the Area, All within the 1 Tile takes (v:12) Shock Damage.
Hazard Effect: Being Present on a Tile with Charges Triggers (v:12) Shock Damage during re:Cycle.
Nat Max Damage Rack: If any Damage Check Variable is 12, then the Victim Suffers Magnitude until the next re:Cycle.
Discharge: Successful Hit or Trigger consumes 1 Charge.
Shelf Life: 10 Hours
Leaf Effects
Requirements: Captured Shock must be unlocked to grow any of the following Leaf Effects
Captured Shock Volatility
Growth Points: 5
Shock Damage is increased to (2v:12)
Routine Alacrity (Captured Shock, -15 Minutes)
Growth Points: 5
The Routine Craft Time of Captured Shock is reduced to 30 Minutes per Charge.
Arc Hazard (Captured Shock)
Growth Points: 5
Captured Shock may now Trigger from an Adjacent Tile, Effectively giving it a 1 Tile Reach.
Empowered Enchantment (Captured Shock)
Growth Points: 5
A Single Item may now have up to 8 Charges of Captured Shock. Captured Shock’s Shelf Life is increased to 20 Hours.